Filet & Shell

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 From:  Frenchy Pilou (PILOU)
157.1 

Seems problematic !
And process take some times and gives nothing:) (15 seconds)
(in this example up face has "trimed" edges due the filet ? ) acute angle ?
Does Shell possible after a filet ?

Ps A key "escape process" will be cool :)

EDITED: 9 Oct 2006 by PILOU

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 From:  Michael Gibson
157.2 In reply to 157.1 
Yeah, this one has a problem surface in it - your fillet was of a greater radius than the bend at one corner of the surface. There is a mechanism built into the filleter that still constructs a surface in these areas, but in this particular case it didn't do a very great job, if you separate this object and turn on control points for that piece, you'll see this:



You can see how dense the control points are in that one region. It probably has very slight wiggles in that area as well. This type of a surface that is very dense with very small wiggles puts a big strain on the surface offsetting, which is the big part of shelling... It's calculating the offset of this one piece that is taking so long.


> Does Shell possible after a filet ?

In general, yes it should be fine with more normal fillets - fillet surfaces that are in normal areas where the fillet radius does not exceed the bend of the surface are a lot cleaner and will work much better.


> (in this example up face has "trimed" edges due the filet ? )

It does, but that itself isn't really a problem for shelling. There are actually some calculations where trimmed surfaces are better.


> Ps A key "escape process" will be cool :)

I know.... :) It's probably going to come closer towards the end of the beta period after most of the features for V1 are in place.

- Michael

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 From:  Frenchy Pilou (PILOU)
157.3 In reply to 157.2 
Many thx for the explanation!
An alert message when the angle filet radius exceed the bend of the surface will be imaginable?
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 From:  Michael Gibson
157.4 In reply to 157.3 
> An alert message when the angle filet radius exceed
> the bend of the surface will be imaginable?

I can imagine something for it... Someday... :)

But I need to find a good place in the UI to hold a few lines of text so I can place error and feedback messages there. I can't really imagine popping up message dialogs all the time.

- Michael
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 From:  wibble
157.5 In reply to 157.4 
How about an error message that gently fades away at the top centre of the active viewport? Not conventional, I know. But might be pleasant, and could compliment the current interface.
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 From:  Michael Gibson
157.6 In reply to 157.5 
Sometimes there might be a few lines of stuff to show though.. It could probably use something where you could scroll back or temporarily expand it to see longer messages.
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 From:  RazorX
157.7 
PILOU from Zbrush central? Long time no see.
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 From:  Frenchy Pilou (PILOU)
157.8 In reply to 157.7 

Yes :)
I had believed to be here incognito :D
Now Zbrush can run without me, I think :)

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 From:  Thor (MCHANNEMANN)
157.9 In reply to 157.8 
Or the Frenchy Pilou from Silo too can be catched here ;-)
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 From:  Frenchy Pilou (PILOU)
157.10 In reply to 157.9 
I am afraid that is right also :D
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 From:  jbshorty
157.11 
there is a little smiley icon at Polyloop that goes by the name of Frenchy Pilou as well...
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 From:  Frenchy Pilou (PILOU)
157.12 In reply to 157.11 
I must confess that is true too :)
At my known, there is only one rainbow pilou's avatar, it's mine and me :)
If you want see the original size go there (made with Zbrush of course :)
http://www.3dcommune.com/3d/galview.mv?ZBrush+hnisSElqI+1075047342+&v_index=6&nd=1161902302"/img

EDITED: 30 Oct 2006 by PILOU

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 From:  Michael Gibson
157.13 In reply to 157.12 
He's everywhere! :)
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 From:  Frenchy Pilou (PILOU)
157.14 In reply to 157.13 
No, only where that's move & fun :)
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