More of Rhino Boat Tute
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 From:  Brian (BWTR)
1568.16 In reply to 1568.15 
Thanks Steve.
Creating a watery landscape and puting the boat in it and having foam around the edges of the hull, waves etc is easy (more or less) in Carrara6.
Have done that a few times.

Here is a 4 part view of how easy it is to create a formed sail in MoI. Just too easy!

Brian

ps Just a quick close at hand example of the foam effects using one of the DCG plugins for Carrara

EDITED: 31 Dec 2008 by BWTR

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 From:  WillBellJr
1568.17 In reply to 1568.12 
"Will.
Planking a hull in 3d is a bit of a problem. It took me a while to get this far. Welcome any easy solutions to get "real" effects."

Hi, well I'm not sure about "easy" - if you're using procedural textures, perhaps switching to image based textures and UV'ing your model may give you more control over how the plank seams arch over the hull of the boat.

Perhaps dicing the hull into the actual planks and applying the plank textures individually should follow the curvature as required.

I was using procedural textures (Darktrees) initially (see below) on an old house I was working on a few years ago in Lightwave - it was sorta cool cause of the detail and resolution independence but I opted for imagemaps in the end for easier control...

I must say the renders are looking very nice however and by time your scene is done, it'll most likely not even stick out like before. :-)







-Will

EDITED: 27 Apr 2008 by WILLBELLJR


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 From:  manz
1568.18 In reply to 1568.12 
Hi Brian,

>>>Planking a hull in 3d is a bit of a problem.

I do agree with Will that using a texture image would be easier, you could also consider creating shader domains on the hull (depending on the poly output). An even easier option would be to use a different material for the hull (fiberglass?)

- manz
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 From:  Brian (BWTR)
1568.19 In reply to 1568.18 
The attached is the jpeg image I used on the hull. I use images a lot in my rendering as there are so many high quality free ones about.
Also select the Projection Mapping Function a lot, to suit individual objects needs.
I wonder if, really, the shader domains would get the desired effect? (Have to fiddle around with that but it's time consuming.)

I also have to double check if the 3ds retains the individual items separated like Iges and 3dm and obj.
As a ps, if you have used the hide function in MoI both the Iges and 3dm files in Carrara are likely to have lost surfaces.--very strange--Michael says it is a Carrara fault.

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Michael Gibson
1568.20 In reply to 1568.19 
Hi Brian,

> As a ps, if you have used the hide function in MoI both the
> Iges and 3dm files in Carrara are likely to have lost
> surfaces.--very strange--Michael says it is a Carrara fault.

I remember you mentioning this before - these are likely to be tessellation errors in Carrara where it is having a hard time creating a polygon mesh object from some of the NURBS surfaces in the Iges or .3dm files.

If it cannot calculate the mesh (which is a pretty difficult task, it is not a surprising area to have difficulties in), then in the shaded mode in Carrara, it will appear as though the object is hidden because meshes are needed to display shaded objects.

Hiding an object in MoI at some earlier point, does not have anything to do with it, unless you still have it hidden at the time of export?

- Michael
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 From:  Brian (BWTR)
1568.21 In reply to 1568.20 
Michael
Thanks,Those hiding problems were not related to something being hiden at the time of saving, and the faces not displaying were identical copies of others which did display properly.
Verry odd. (And I was able to repeat the problem, in another working file, with both iges and 3dm but, in all tries, obj was fine.) See next.

Steve,
Both those settings for LWO and 3DS came up beautifully in Carrara. The LWO size was 11.4mb and the 3ds 9.32mb
Either, with those settings, will be my choice from now on.
Great! Thanks
Brian
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 From:  Michael Gibson
1568.22 In reply to 1568.21 
Hi Brian,

> (And I was able to repeat the problem, in another working file,
> with both iges and 3dm but, in all tries, obj was fine.) See next.

Right - when you export iges or 3dm, it means that you are relying on Carrara to do the conversion from NURBS to a polygon mesh.

When you export .obj, you are using MoI to do the conversion from NURBS to a polygon mesh.

When you are using the iges or 3dm route and relying on Carrara to the meshing, if something does not come through and cannot be displayed as shaded, it likely means that Carrara has run into a problem in the mesh conversion process, which is not a simple process and takes a lot of effort to make more robust.

What did the Carrara programmers say to you when you sent the iges and 3dm files in to them as a bug report?

- Michael
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 From:  Brian (BWTR)
1568.23 In reply to 1568.22 
Thanks Michael.
There are several file types in Carrara that are quite a few versions behind the those currently in use.
A long story.
With the DAZ ownership the direct daily contact we used to have with the Eovia programmers has been lost.
(A lot of stuff still in the Daz--too hard-- file I think?)

Steves ideas are great in enabling a good small file. Everyday a new learning experience!
Brian
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 From:  Brian (BWTR)
1568.24 In reply to 1568.23 
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 From:  Michael Gibson
1568.25 In reply to 1568.24 
I really like the way your boat looks just with the planking the way it is already...
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 From:  Brian (BWTR)
1568.26 In reply to 1568.25 
Thanks Michael.
When you have actually built a planked boat the "wrongness" stands out a mile. As Steve said, all 3d people should stick with fiberglass hulls!

Steve.
Any comments on the Meshing options settings shown on the jpeg please.

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Brian (BWTR)
1568.27 In reply to 1568.26 
Steve, you also asked about the boat in water.
Here is a quick rough render with the hull having a painted/fiberglass finish.
Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Robert (ROGER_K)
1568.28 
very nice work on the boat, You've inspired me to go take some photos of my fathers Cutter and model it.
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 From:  Brian (BWTR)
1568.29 In reply to 1568.28 
That makes all I did worthwhile.
Have fun.
Brian
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 From:  manz
1568.30 In reply to 1568.26 
Hi Brian,

>>>Any comments on the Meshing options settings shown on the jpeg please.

That is a setting that I do use on quite a lot of models, as it gives the output I want in most cases. But, having a look at the model of the boat, certainly the lofts, then I would follow a different path. Let me explain:-

First, the lofts are not very good (those posted with the tutorial), and I can see the intention of the creator of those, using Rhino with "RebuildSrf" which will perform smoothing on the lofted hull. As this option is not available within MoI, and manually rebuilding the lofts could be a pain, I would only make some slight modifications to the lofts, mainly aligning the base control points so I can mirror and join, then loft the hull as one piece, that part of the boat I would output with an high default meshing angle, as example 30 deg. This then outputs the hull with low poly, then importing into a poly program will allow that program more room for better control of a subdivide smoothing surface (and keep the final poly count down to a minimal)

So basically, the hull output (at 30 deg) would look like (this is only the main lofts aligned/joined):-



Then make smoothing in poly program will give good results with minimal added poly






- manz

EDITED: 3 Aug 2009 by MANZ

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 From:  manz
1568.31 In reply to 1568.27 
Hi Brian,

>>Here is a quick rough render with the hull having a painted/fiberglass finish.

Looking very good.

As Michael stated, the texture before did look good,..... just not (to me) like wooden planking, maybe all that was needed was to tile the texture?

Keep up the good work, I am looking forward to seeing the sails and the boat on open water.


- manz
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 From:  manz
1568.32 In reply to 1568.29 
Hi Brian,

>>That makes all I did worthwhile.

I have been following the thread with great interest. I have never modeled a sailing boat, but do feel like building one now.
The only hulls I usually build (for hobby) are spaceship hulls (I am a bit of a sci-fi fan, since the first episode of startrek back in 65) but, certainly off topic.

I have found some plans of a sailing boat I downloaded a while ago (cant even remember where from), I do now feel like building that model, although there are no photos, and the plans are hand drawn, I do now, after seeing your model, feel like attempting to build that. Would you be willing to help me with it (not on how it should be built in MoI, but how it should look) , as there are some gaps in the plans/blueprints, and boats are not something I know much about.

- manz
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 From:  Frenchy Pilou (PILOU)
1568.33 
It's funny to make hull form in moi : you can move the points for search cool forms :)




EDITED: 29 Apr 2008 by PILOU

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 From:  Brian (BWTR)
1568.34 In reply to 1568.33 
Thanks Steve.
Most of the various settings that can be made are not in my field of understanding.
Is there anywhere in the MoI information that would clarify those for me?

Pilou/Steve
Forget about the sails, now I just HAVE to experiment with the Pilou method.
See what I can get with that particular boat today?

Brian
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 From:  DannyT (DANTAS)
1568.35 
Hi Guys,

Just poked my nose in on this discussion and I remember seeing this solidworks tute on modeling a boat hull, the method is
very MoI friendly. Hope this helps.

http://www.archive.org/details/BenEadieBoatHullLOftinginSolidWorks
video download on the left hand side of the page.

Cheers
Danny
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