Bug - Meshing don't preview any quad/tri's
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From:
PaQ
20 Apr 2008 (9 of 9)
1563.9
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1563.8
Ok now I get it about the fact the object has to be closed.
> Can you please report this to the modo developers? When you perform a flip in Modo they should also just flip the vertex normals as well instead of leaving them the same.
Sure I will !
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