Can MoI Create Extrusions from sketches such as cartoons?
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 From:  Oseegee (OCGEE)
1560.8 In reply to 1560.5 
Hi Ed,

Thank you so much for your work of converting my cartoon into Win Topo! That proved a perfect test for how things would look; not too bad. I can see now what now what you meant about closed portions (eye =)

Next week I'll try my own hand at some different cartoon-conversions to MoI using yours and Michael's suggestions. I'd be happy to post some results if anyone is interested.

Cheers,

- Brent

EDITED: 19 Apr 2008 by OCGEE

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 From:  Oseegee (OCGEE)
1560.9 In reply to 1560.6 
Hi Pilou,

Thanks. I'll check out that one too.

Very interesting gallery =)

-Brent
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 From:  jbshorty
1560.10 
As Michael suggested, you can try Archipelis and Teddy which are both mesh metaball modelers, but using curves to drive the shape. You can also try Shapeshop which is like Teddy and Archipelis and has more advanced interface than both. I've tried all a while back, and they are fun to play with. But the mesh produced from meta modelers is typically undesirable (in othewords, it's about as neatly constructed as a plate of spaghetti)... Somehow i think what you are wanting is more like the Rhino plugin called RhinoArt. But i don't know of any stand-alone application of the same function...

jonah
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 From:  Brian (BWTR)
1560.11 In reply to 1560.10 
Might using Meta Balls in say Carrara be better?
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 From:  Brian (BWTR)
1560.12 In reply to 1560.11 
Playing with Steves recent bug, using Photoshop and Illustrator.

EDITED: 31 Dec 2008 by BWTR

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 From:  jbshorty
1560.13 In reply to 1560.11 
Carrara's meta-balls are just as sloppy as any other. You can get smooth results if you crank the resolution extremely high. But this makes it impractical for most UV/animating/rendering purposes. So at best i can see it being used as a guide mesh, to remodel a cleaner mesh (or a NURBS object) on top of it. But directly, they are pretty bad... Archipelis' demo version has disabled the function which turns on the mesh edge display. Why is that? ;)

jonah
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 From:  Oseegee (OCGEE)
1560.14 
Thanks to all who replied and responded including most recently Johah and Brian. I will look into these variations ASAP. In the meantime, I will post another discussion to ask specific steps of how to get MoI supported files such as "EPS for MoI" as suggested by Ed. Or how Brian got "Steves recent bug" into the cutout format after "using Photoshop and Illustrator."

Please forgive, if I use improper forum etiquate or something.

-Brent
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 From:  Michael Gibson
1560.15 In reply to 1560.7 
Hi Brent, just getting back to some of your questions.

> Say, would you be able to refer any good 3-D printing
> resources? I have taken some of my CAD work (actually
> stuff created on MoI =) to rapid prototype places. This
> gets kind of expensive.

Check out this thread:
http://moi3d.com/forum/index.php?webtag=MOI&msg=1410.1

I think Phil and Crusoe mentioned some resources there for doing pretty low cost 3-D printing.


> Have you ever considered licensing MoI for school use?

Yup, I do have a program for this which is pretty informal right now and I just handle it on a case-by-case basis right now. Send me an e-mail at moi@moi3d.com when you have a lab set up and I can give you some more information on that.

- Michael
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 From:  Oseegee (OCGEE)
1560.16 In reply to 1560.15 
Michael,

Thanks for the info! I will definitely look into the thread link right away and e-mail you again in future time when our lab is ever set up. Best to you.

-Brent
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