MoI + 3d coat = GG
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 From:  Brian (BWTR)
1549.12 In reply to 1549.11 
Yes, it's a completely different world from MoI modelling and in many ways, different from typical basic 3D rendering apps.

If you had worked previously with say Hexagon you would have a better understanding.

You need to read all the tutes and other information and take it all step by step.
Much easier to learn than most 3D painting apps and, for me, far, far easier than Z-Brush.

Being able to both texture paint and displacement paint, in 3D, is something special.
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 From:  sayd (PEBBL)
1549.13 In reply to 1549.12 
When all your textures are paint on your mesh and your happy with it, where do you render it?
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 From:  WillBellJr
1549.14 In reply to 1549.13 
I agree with Brian, you definitely have to practice though the supplied tutorials and watch the videos (they give you a feel for what's going on within the app and how to use the various toolbars and functions).

Typically an app like 3D-Coat and ZBrush are used to create your texture and displacement maps for loading into your rendering application.

So first you have to be comfortable with working with UVs, and various map channels (color, bump, displacement, specular etc.) within your rendering program.

3D-C lets you create those various map images to be loaded where you plan to render.

The first thing to pin down and get comfortable with is creating the maps in 3D-C and getting them to render properly in your rendering app (Carrara, Cinema 4D, XSI etc.)

If you don't have a rendering app yet, you would need to choose one first before you start working with and learning one of these displacement / painting applications!

-Will
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 From:  sayd (PEBBL)
1549.15 In reply to 1549.14 
Im now completely convinced of MoI. So im 5 % away from buying it.
I have created the pot from an tutorial, now im trying to render it. Do some you work with Kerkythea? Modeling the scene/ Object in moi and then using Kerkythea, the program seems nice!
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 From:  Frenchy Pilou (PILOU)
1549.16 In reply to 1549.15 
Advantage of Kerkythea is that works with all option of Moi OBJ export!
Ngones, Quad + triangles or only triangles!
And Kerkythea have some cool functions like Instance or Modeling !!! (subdivide)

EDITED: 19 Apr 2008 by PILOU

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 From:  sayd (PEBBL)
1549.17 In reply to 1549.16 
First render with Kirk. A little bit of AA would have been better. I gotta read my book "lighting and rendering" to more optimize it ^^
Later i will do a scene with more of the pots and DoF.
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 From:  Frenchy Pilou (PILOU)
1549.18 In reply to 1549.17 
A bottle of paint :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Robert (ROGER_K)
1549.19 
i found that using the above suggestions combined with a dense mesh exported from moi and no smoothing in 3dCoat worked quite well.... not perfect but useable
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 From:  PaQ
1549.20 In reply to 1549.19 
Sorry to bump this old thread.

I didn't find 3Dcoat really impressive at first, but this new voxel modeling stuff (alpha) is really amazing.
Just a collection of MoI 'primitive' melted, quite funy.



Starting to love this little jewel :)

EDITED: 3 Feb 2010 by PAQ

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 From:  DannyT (DANTAS)
1549.21 In reply to 1549.20 
PaQ, Looks good enough to eat :)


---------
~Danny~
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 From:  PaQ
1549.22 In reply to 1549.21 
Heeeeeee it's supposed to be a carpaint shader :) !!! ... but thanks !
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 From:  WillBellJr
1549.23 
Candy Apple nurnies - quite yummy! :-P

-Will

PS - Sounds like a great domain name - hmmm....
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 From:  Frenchy Pilou (PILOU)
1549.24 
@ PaQ : I have made the French version of the interface of this crazy prog of Andrew ;) 2.xx
(not yet the 3.0 because the finished version is not finalized!
The Voxels Volumetric is a true gem!

System of translation is also a crazy one!
http://www.3d-coat.com/participate.html : Temporary unavailable
Service is under construction
Come back soon ;)

EDITED: 11 Nov 2008 by PILOU

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 From:  PaQ
1549.25 In reply to 1549.24 
Hi Pilou, thanks for the translate info !
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