2nd MOI and question

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 From:  sandykoufax (JEONGHO_KIM)
1548.1 
Hi, all

This is my second MOI work.



I've rendered this with maxwell.

But I have a question.

What's the best way to moi to 3dsmax?

You can see the bezarre lines in the phone body front at my first image.

I've tried obj format, but it's mesh crashed in 3dsmax.

So I converted to FBX and imported it.

In this case, mesh is not crashed but all meshes are separated.

What's the best way to doing this?
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 From:  PaQ
1548.2 In reply to 1548.1 
Very nice rending and great model !!!!

Did you try the MergeOBJ_editor to merge all your objects ?
http://moi3d.com/resources#MergeOBJ_editor


I use it to import my mesh in modo.
I also get some import crashing, I suspect it's something about the polygon count, it was a huge object (> 800.000 tris).
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 From:  Michael Gibson
1548.3 In reply to 1548.1 
Hi Jeongho, that is a very nice model and really great result!

That is a really detailed model for just your second MoI work, great job!

I think that for export to 3dsmax, you'll want to use .obj but with a couple of details.

First, when exporting from MoI change it to Output: Quads & Triangles (instead of n-gons).

Second, try using this other .obj import plugin for 3dsmax:
http://www.guruware.at/main/objio/index.html

Discussion on it here:
http://forums.cgsociety.org/showthread.php?f=6&t=592336


It seems that other plugin does a better job than the standard one that comes with 3dsmax (which seems to be pretty old and hasn't been updated for quite a while).


Hopefully that will help with the transfer.

- Michael
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 From:  sayd (PEBBL)
1548.4 In reply to 1548.3 
I have a questions regarding your model.
How did you create the shell lines? Are these single objects or just lines extruded inwards?
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 From:  WillBellJr
1548.5 
Now that's HOTT! Props on a nice model (and render)!

-Will
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 From:  sandykoufax (JEONGHO_KIM)
1548.6 
Thanks friends for the reply.

paq, thanks for the answer.

I didn't used it. But as I know, modo has a good n-gone lwo importer. But max is bad.

And I think that util is not a solution for my problem.

/


Michael, thanks for the answer.

I have already used the guruware obj importer. It's a good free plugin.

But the result is not so good.

To avoid this, should I increase mesh count?



/

sayd,

It's very simple. below is the process.



Thanks paq for the simple good test object.

EDITED: 16 Apr 2008 by JEONGHO_KIM


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 From:  Michael Gibson
1548.7 In reply to 1548.6 
Hi Jeongho,

This looks like a smoothing group problem. Unfortunately 3dsmax does not seem to import vertex normal smoothing information when it reads in an .obj file (unfortunately including that guruware importer I guess).

Instead it looks there like it is trying to automatically guess at how to smooth the object by using angles between polygons. That tends to be prone to cause shading glitches when you have larger polygons next to smaller polygons.

It would be much better if it didn't try to do this kind of angle-based guessing and instead use the smoothing information already inside the .obj file. Other programs that use that smoothing information (for example, Modo, Cinema4D, XSI, Maya) will not have those kinds of shading errors and will show a nicely smooth render off of that exact same data.

This has been a very long standing problem with Max and also LightWave, they have never seemed to modernize this particular area of their programs. Here is some other information on it: http://www.okino.com/faqs_output_dir/12.htm#9

If you can see an option in the importer that says "use vertex normals" or something like that, try enabling that to see if you get better results.

Also if you have an option for "smoothing angle" you may try raising that to a higher angle value.

You wrote:
> To avoid this, should I increase mesh count?

Yes, it should help, if you have polygons that are more of a smaller even size it will make the angular/averaging type smoothing group processing work better. There was a recent post on how to dice things up into smaller bits:
http://moi3d.com/forum/index.php?webtag=MOI&msg=1549.4

- Michael
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 From:  sandykoufax (JEONGHO_KIM)
1548.8 In reply to 1548.7 
Thank you so much, Michael.

I have to study more.
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