Surface Blending - Unexpected pinching
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 From:  Michael Gibson
1546.13 In reply to 1546.12 
Hi Steve, yup that is definitely the sweeper thinking that it got close enough and not adding in enough refinement in that area.

This part tends to be a difficult thing to balance because if the sweeper checks for accuracy in too many places it will cause it to take a really long time to complete in more complex cases. But if it doesn't check enough it can let things like this by.

I've added this to my chunk of sweep-related work to see if I can fix it up.

- Michael
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 From:  manz
1546.14 In reply to 1546.13 
Hi Michael,

>> I've added this to my chunk of sweep-related work to see if I can fix it up.

If you are able to correct that, then excellent. I personally would of changed construction to prevent such problems (as I see such problems in many (so called) high end apps).

I dont see this as a failing from MoI, but as I say, if you can control this better, then excellent.


Regards,

- Steve
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 From:  Michael Gibson
1546.15 In reply to 1546.14 
> If you are able to correct that, then excellent.

I should be able to, I've just got to be a bit careful about not causing too much of an increase in processing time.

- Michael
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 From:  PaQ
1546.16 In reply to 1546.15 
Thanks guys for all you explanations, it's great learning place here. I get a good result by spliting the edges ... but also get the overlapping problem of course.

>> I personally would of changed construction to prevent such problems.

Well I'm still looking how I can improve the construction in this case :P
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 From:  manz
1546.17 In reply to 1546.16 
Hi PaQ,

You can construct the blend, it only take a few minutes.

If interested:

I projected line onto center of model, then copy/paste the bottom edges:



I then blend the bottom lines (on each side)



Then blend the top projected lines.



I then made sweep using the 3 blends onto the 2 edges.

The blend was correct.


- Steve

EDITED: 3 Aug 2009 by MANZ

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 From:  PaQ
1546.18 In reply to 1546.17 
Woooow that's genious !!!

Thank you so much manz explain this trick !
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