General model questions
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 From:  Michael Gibson
1529.5 In reply to 1529.4 
Hi sayd,

> Cause some parts are bigger than others and just placing
> the references in the top, right and side viewport is not enough.

One way that can help to place a bitmap of a very specific size or alignment is to first draw rectangle curves (using the Draw curve tools) into the scene and then snap on to those when you want to place the background images.

When you are drawing a rectangle, you can control an exact width or height of the rectangle by typing in numbers for those values in the Width: and Height: options that show up in the upper-right options area of the screen.

If you continue to have problems aligning the bitmaps, maybe you could post a .3dm model file that has your current setup in it, then that would make it easier for me to show you some steps on how to fix it up.


> Is there any option so that i can turn the mesh slighlty transparent,
> rather the hide the whole thing?

Sorry no, there is not any way to do this in the current version of MoI.

However, make sure you have the option for "Display hidden-line curves" and "Display hidden-line edges" turned on, these are in the Options dialog in the View section. This gives you some similarity to a transparent view because it allows you to see and also work with edges that would normally be hidden from view.

- Michael
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 From:  manz
1529.6 In reply to 1529.3 
Hi Michael,

>>>but it is not really for more highly detailed organic forms such as faces or creatures....

Sounds like a bit of a challenge (where is Brian) .

I will agree that organics can be much easier in a poly program with SDS (smoothing), as just box modeling can be made with the smoothing at the end.

I think some "creatures" need to be built in MoI (sounds like a new (interesting) thread needed)

- Steve
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 From:  Brian (BWTR)
1529.7 In reply to 1529.6 
The recent watering can tute shows pretty well how flexible the MoI Nurbs programme is.
I am using the watercan approach more often now myself.
There are so many programmes now with displacement painting that I feel one should do basic work in MoI and finness in one of those.
Good programmes are Carrara6Pro, 3D Coat and Hexagon.

The image attached shows an example where I aged a MoI item
in the Carrara vertex room with the displacement brush and gave it appropriate shaders. (I think!)

EDITED: 31 Dec 2008 by BWTR

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 From:  Michael Gibson
1529.8 In reply to 1529.7 
Hi Brian, that's definitely a good idea to combine sort of basic shaping in MoI and then fine detail added by displacement painting.

- Michael
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 From:  Brian (BWTR)
1529.9 In reply to 1529.8 
This is a very rough and quick example of displacement painting on a sphere.
(In Carrara6Pro)
Displacement Painting with 3D painting, as in 3D Coat, are examples of "horses for courses"

EDITED: 31 Dec 2008 by BWTR

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