Another alternative UI
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 From:  nycL45
1521.34 In reply to 1521.33 
Hey Ash,

I installed your ui – thanks! – and now, besides feeling Moi's ui to be a bit more accessible and loving the measurement tool, I feel less intimidated and more empowered!

Having fun.

Cheers,

Leonard
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 From:  -ash-
1521.35 In reply to 1521.34 
Thanks Leonard. Nice to see others enjoying the fruits of my labours :-)

Regards
Tony

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 From:  Basic Slave (CREATIVECONTROL)
1521.36 In reply to 1521.35 
Hey Tony, did you ever make a UI like this that worked with MoI V2?
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 From:  -ash-
1521.37 In reply to 1521.36 
Hi there,


No sorry. I started during the beta phase, but the change rate was too much to keep up with.

I haven't had time for personal 3D for a while now either, as you will note from my recent lack of posts, too much work and other things :-(

I still pop in here every so often to see what is happening with V3 though :-)

I don't see me getting any time to re-do the i/f for V2 and I'm sure Michael will be starting V3 soon and then we'll all be using the betas again.
Anyway, feel free to adapt and change my stuff for V2 in any way you would like.

Regards
Tony

(aka HamSoles)

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 From:  Michael Gibson
1521.38 In reply to 1521.37 
Hi Tony, also one of the things I'm trying to set up for V3 is to have the controls to be more based on parameters declared in CSS with stuff like gradients and rounded corners (which works with WebKit's HTML engine) and not as much based only on image backgrounds.

It should make it easier to tweak colors because a lot of them will be controlled by declared rgb values.

- Michael
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 From:  Basic Slave (CREATIVECONTROL)
1521.39 In reply to 1521.37 
Thanks for the reply Tony, I understand that! Cheers
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 From:  Nick (NVANLAAR)
1521.40 In reply to 1521.20 
I like this UI (in a darker form), but how do I get the Browser to show up. I have tried setting hotkeys, but they don't do anything. This leads me to believe the browser is missing from this UI. How do I add it back?

Thanks for any help,
Nick
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 From:  Michael Gibson
1521.41 In reply to 1521.40 
Hi Nick, yeah that custom UI pre-dates the browser mechanism so it doesn't include it.

Are you trying to use the browser in the "inside" mode or the "adjacent" mode?

- Michael
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 From:  Nick (NVANLAAR)
1521.42 In reply to 1521.41 
I figured it pre-dated by the posts, but there are not many other custom UI's posted. Either, I have a hotkey for switching, but I prefer inside most of the time and inside would be fine for permenant residence.

While I'm at it, is there a way to put the close/minimize/maximize buttons in the default Windows location (upper right)?




Thanks for the reply.
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 From:  Michael Gibson
1521.43 In reply to 1521.42 
Hi Nick, so for inside mode the scene browser is defined by a tag at the bottom of the other palettes. That custom UI is probably missing that, but if you add it in it should work.

To find what you need to add, go to the default UI file SidePane.htm and go near the bottom, there is a piece of it that looks like this:

code:
<div id="SceneBrowserContainer">
     <some content inside of it>
</div>


That's the piece you want to copy into the same location near the bottom of the customized UI's side pane.


> While I'm at it, is there a way to put the close/minimize/maximize
> buttons in the default Windows location (upper right)?

Yes, they should go there if you change the position of the side pane (under Options > General > Side pane position) to the right-hand side instead of the left-hand side.

They're currently part of the top of the side pane so they move along with it.

It could be possible to further customize that custom UI to put them along the upper bar though, to do that go find the file named SidePaneHeader.htm from the default UI and there are some tags in there labeled <moi:WindowControlButton> which are the definitions of those close buttons, put those in the file for that custom top bar.

Basically, there is not any nice "just check a button" method for doing what you are asking for, but it is possible to do it by some further editing of the UI files.

- Michael

EDITED: 1 Mar 2011 by MICHAEL GIBSON

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 From:  Nick (NVANLAAR)
1521.44 In reply to 1521.43 
Thanks. I found what the browser section and inserted it into the custom UI, but all I got was a tiny little strip. Do I need to declare the browser object further up? Is there another .htm file I need to edit?


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 From:  Michael Gibson
1521.45 In reply to 1521.44 
Hi Nick, it kind of looks like the text label for the browser section is what is missing. I guess probably the custom UI also has an old UI strings file in it - that's the file named EnglishStrings.txt inside the \ui folder. If you got an old version of that it would not have the string label for "Scene browser" in it.

To fix it, you could either copy the default MoI v2 EnglishStrings.txt file over top of the old one, which should then make that string defined, or you could go to the part of the scene browser that has this in it:

code:
<moi:TabButton id="SceneBrowserTab" class="SingleTabButton"><moi:Text textid="Scene browser inline header"/></moi:TabButton>


And instead replace that <moi:Text> part with just hard coded text like this:

code:
<moi:TabButton id="SceneBrowserTab" class="SingleTabButton">Scene browser</moi:TabButton>


That thing that says <moi:Text ...> means to look up a string with that id out of the string table, which uses the current language's string table, that's how different languages work. But it won't work if you've got an old string table that doesn't have an entry for that text.

You could also edit your EnglishStrings.txt file and just copy over the line that has the Scene browser inline header id in it to make that string available.

- Michael
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 From:  Anis
1521.46 In reply to 1521.45 
Hi Michael...

Is there any progress on the easy toolbar customization of MoI ? As I remember, you have a plan to make MoI User easily add button and re-layout toolbar etc..

Thanks :)
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 From:  Nick (NVANLAAR)
1521.47 In reply to 1521.45 
Getting closer. Where is the tabs coding/definitions?





Thanks for all the help. I will post/share the new UI when finished.
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 From:  Michael Gibson
1521.48 In reply to 1521.46 
Hi Anis,

> Is there any progress on the easy toolbar
> customization of MoI ?

No, not yet - I'm still working on moving the UI to a new foundation first.

- Michael
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 From:  Michael Gibson
1521.49 In reply to 1521.47 
Hi Nick,

> Getting closer. Where is the tabs coding/definitions?

Those tabs (like "Construct", "Draw curve", etc...) are defined in SidePane.htm, they're made up of 2 sections, a <moi:PaletteHeader> for the top part with the tabs, you'll see some <moi:TabButton>s for each tab within the header, and then there is a <moi:PaletteBody> below the palette header, which contains the controls for each tab.

- Michael
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 From:  Nick (NVANLAAR)
1521.50 In reply to 1521.49 
I give up for now (I actually have work to do.) ;-) I can't get the scene browser to expand and show the additional tabs. I checked several files and compared line by line and could not find the difference. I'll have to play around some more later. Maybe it would be easier to add the custom parts to the V2 files...

Thanks for the help,
Nick
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 From:  BurrMan
1521.51 In reply to 1521.50 
"""""Maybe it would be easier to add the custom parts to the V2 files...""""""""""

This would be the way to go......
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 From:  ed17 (ED17ES)
1521.52 
Hi, im customizing my UI but i couldn't do a couple of things: 1. Change the text color, normal and highlighted, and 2. change the color of the division bars of the viewports when in split view, i would appreciate any help... thanks in advance!
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 From:  Frenchy Pilou (PILOU)
1521.53 
Maybe you must wait the V3?
Maybe some new facilities for customize your UI?
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