Hi rickky - right now in MoI blending can only happen between 2 edges (one from each surface).
Your circular disk has one edge around the outside, but the cylinder part is broken up into 2 edges.
In order to blend this particular shape you will need to split the disk edge into 2 pieces so that you can match them up in pairs with the cylinder one.
To split the disk edge, select that edge, then run Edit/Trim, click "Add Trim points", and click 2 points on it to cut it into 2 sections that correspond to the edges on the cylinder part.
After that, you can then select pairs of edges between the 2 surfaces and create a blend, then repeat with another pair and create a second blend.
Like Jonah was mentioning, if you position the circle for your sweep at the "seam edge" of your cylinder, then that would produce only one single edge on the cylinder piece and be easier to blend since there would be only one edge on each piece.
Please let me know if this doesn't make sense and I can give you some step-by-step instructions.
- Michael
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