Fillet problem
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 From:  Michael Gibson
1515.17 In reply to 1515.15 
Hi rickky,

> I'm going to be crazy or Nurbs workflow is particular
> I don't undersatnd all the process

Well, it's quite a bit different than polygons.

I do have some description here that describes some of the differences for how a NURBS object is set up.

You're kind of running into a couple of issues in this particular circumstance that are kind of pushing it more towards a somewhat more advanced type of "trim and blend" type modeling, rather than solid style modeling which tends to be more straightforward.

If you wanted to do the more standard style constant-radius fillet then you wouldn't have to mess with any of this and could just use the Fillet tool and be done.

In the future it should be possible to have options for constant-distance fillets and also an option for using more than just 2 edges for a blend, either of which would make this particular thing have fewer steps in it.

- Michael
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 From:  rickky
1515.18 
Ahhh yessss
My first step in Nurbs world :)
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 From:  jbshorty
1515.19 In reply to 1515.18 
looking good, rickky...
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