water can
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 From:  manz
1513.15 In reply to 1513.9 
Hi contact7,

OK , looking further I see that the edges of the main body is broken in many places. So you will need to manually construct the blend.

EDITED: 3 Aug 2009 by MANZ

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 From:  contact7
1513.16 
Thanks everybody, It's great to see so many replies so fast.
I learned some valuable things, like "always do the offset/shell command last".
Manz, I do not know why the edges of the main body are broken. It will take some investigation there...

In general I think that MOI is extremely easy to understand, it just takes a bit of time to learn specific solutions for specific problems...

Thanks again

Mark
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 From:  Brian (BWTR)
1513.17 In reply to 1513.16 
rayman.
The first post by Iyes and the great tute, give great ideas for adding working methods.

In my first effort at a watering can on this thread I used a combination of working approaches including the Iyes one--and I find myself doing the same on other work now.

More ways to skinning the cat!
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 From:  contact7
1513.18 
Sorry if I'm bothering you with this, but I want to learn from the experts in this forum...

I'm remodeling the water can from scratch. It looks like if I do not follow the sphere method, there is no continuity in the separate surfaces. I followed the cone method, and connected the bits with the blend command.

As you can see from the first screenshot I'm posting when I export the partial model (OBJ) there is no continuity. Even when I import in Max it looks separated, because of the faces that have been created (look at the second screenshot).

Is there a way to connect the separate pieces in order to get a completely smooth surface?
Thanks
Mark




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 From:  Michael Gibson
1513.19 In reply to 1513.18 
Hi Mark, actually there it looks like you are running into a bug with Max's OBJ importer.

The bug is probably related to the handling of "n-sided" polygons (n-gons), these are polygons that have more than 3 or 4 sides of them. Some programs can have difficulty dealing with these types of polygons.

When you export from MoI, there is an option on the meshing options dialog that lets you control whether to output n-gons, or to only allow quads or triangles.

Try switching this option to Output:Quads & Triangles, and that will probably give you a better result going into Max.

Also I have heard that the regular OBJ importer in Max just isn't very good in general.

There is a different one available from here:
http://www.guruware.at/main/index.html

Look for the "ObjIO" plugin on that page.

I have heard several people mention getting better results from OBJ import into Max using this other plugin rather than the default one.

There is some discussion of it also here:
http://forums.cgsociety.org/showthread.php?f=6&t=592336

- Michael
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 From:  malvin
1513.20 In reply to 1513.1 
Hi
Is this tutorial posted?
I could not find a link...
-Olga-
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 From:  Anis
1513.21 In reply to 1513.20 
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 From:  malvin
1513.22 In reply to 1513.21 
Thanks Anis
I will be studying it
Thanks
Olga
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