water can
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 From:  lyes (BLYESS)
1513.1 
hi Michael i have done water can tutorial it is good for biginer
and i runout off space the video is 10mb can you free more space for me please


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 From:  Michael Gibson
1513.2 In reply to 1513.1 
Hi lyes, right now I don't really have a way to give more space to just one person, there is currently a limit of 25 megabytes for forum attachments for each person.

Could you please try using a file hosting service to share your file?

For example: http://rapidshare.com , or http://skydrive.live.com/ - these services are designed so that you can upload large files such as videos and then they will give you a download link that you can share with other people.

This forum itself is not really designed to directly hold really really large attachment files like video files, but those services should handle them fine.

Please let me know if you run into any difficulties, I definitely want you to be able to share these great tutorial videos with other people!

- Michael
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 From:  Brian (BWTR)
1513.3 In reply to 1513.2 
Not exactly the same method but I did use ideas from the tutes. Thanks very much.
Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Brian (BWTR)
1513.4 In reply to 1513.3 
I am told I had a misiing part!

EDITED: 31 Dec 2008 by BWTR

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 From:  contact7
1513.5 
Hey, everybody should model on of these. This is great fun and I learned a lot about MOI doing this.

One question.
I've probably gone the wrong way here, but how do I model the missing part in order to get a smooth surface?
I tried a blend surface with no success.

Thanks.


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 From:  manz
1513.6 In reply to 1513.5 
Hi contact7,

Looking very good.

Could you post the model?, then we can see why the blend will not work.

- Steve
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 From:  rayman
1513.7 
Well this is not what this thread and the other thread...
tutorial mking water can is about !
Its making the shape with the show points function ......
Here I have the step... !




But your example should work with the blend on curves....
or you insert 2 more curves for the fillet and use the network tool...
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 From:  rayman
1513.8 
Well here is a network between a cone and a sphere.....
you can insert any fillet curves on the top and bottom
and then use network on those 4 curves
here is an example with the circle from the cone and the circle from the
trimmed sphere and a polyline on top and a curve on the bottom.
Peter


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 From:  contact7
1513.9 
Thanks for the reply.

I know the method with the sphere, but I wanted to try a different way.
It's probably wrong but what the heck, I'm still learning....
Anyway I managed to do it using the loft function, but I'm not sure that it will be smooth enough when rendered.


Here's the original model so you can have a go at it.

Mark

EDITED: 5 Apr 2008 by CONTACT7

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 From:  Frenchy Pilou (PILOU)
1513.10 In reply to 1513.9 
maybe you must send your files compressed because you have not an infinite upload in this site :)
And the format 3DM is very greedy ;)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  rayman
1513.11 
You cant blend this shape because the nozzle (cone) has a thickness !
Only not shelled objects !
I´ll try to remake the front and see if it works...
Peter
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 From:  rayman
1513.12 
Well its what I said you have thickness there so its not going to work !
The shell tool is the last to do ...... you cant blend with thickness.
here I made a cone and used network like I said on it...


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 From:  manz
1513.13 In reply to 1513.9 
Hi contact7,

I can construct (project~ blend constructed lines~ sweep):-



edit

I can post how I did this if required.

EDITED: 3 Aug 2009 by MANZ

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 From:  manz
1513.14 In reply to 1513.12 
>>>Well its what I said you have thickness there so its not going to work

The spout shows as separate surfaces, not as a solid.
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 From:  manz
1513.15 In reply to 1513.9 
Hi contact7,

OK , looking further I see that the edges of the main body is broken in many places. So you will need to manually construct the blend.

EDITED: 3 Aug 2009 by MANZ

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 From:  contact7
1513.16 
Thanks everybody, It's great to see so many replies so fast.
I learned some valuable things, like "always do the offset/shell command last".
Manz, I do not know why the edges of the main body are broken. It will take some investigation there...

In general I think that MOI is extremely easy to understand, it just takes a bit of time to learn specific solutions for specific problems...

Thanks again

Mark
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 From:  Brian (BWTR)
1513.17 In reply to 1513.16 
rayman.
The first post by Iyes and the great tute, give great ideas for adding working methods.

In my first effort at a watering can on this thread I used a combination of working approaches including the Iyes one--and I find myself doing the same on other work now.

More ways to skinning the cat!
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 From:  contact7
1513.18 
Sorry if I'm bothering you with this, but I want to learn from the experts in this forum...

I'm remodeling the water can from scratch. It looks like if I do not follow the sphere method, there is no continuity in the separate surfaces. I followed the cone method, and connected the bits with the blend command.

As you can see from the first screenshot I'm posting when I export the partial model (OBJ) there is no continuity. Even when I import in Max it looks separated, because of the faces that have been created (look at the second screenshot).

Is there a way to connect the separate pieces in order to get a completely smooth surface?
Thanks
Mark




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 From:  Michael Gibson
1513.19 In reply to 1513.18 
Hi Mark, actually there it looks like you are running into a bug with Max's OBJ importer.

The bug is probably related to the handling of "n-sided" polygons (n-gons), these are polygons that have more than 3 or 4 sides of them. Some programs can have difficulty dealing with these types of polygons.

When you export from MoI, there is an option on the meshing options dialog that lets you control whether to output n-gons, or to only allow quads or triangles.

Try switching this option to Output:Quads & Triangles, and that will probably give you a better result going into Max.

Also I have heard that the regular OBJ importer in Max just isn't very good in general.

There is a different one available from here:
http://www.guruware.at/main/index.html

Look for the "ObjIO" plugin on that page.

I have heard several people mention getting better results from OBJ import into Max using this other plugin rather than the default one.

There is some discussion of it also here:
http://forums.cgsociety.org/showthread.php?f=6&t=592336

- Michael
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 From:  malvin
1513.20 In reply to 1513.1 
Hi
Is this tutorial posted?
I could not find a link...
-Olga-
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