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 From:  andras
1457.1 
Hi!

here is my part of new car. Unfortunately Moi has not "refine" tool yet therefore I have to make lot of part of car-surface. Unfortunately teese parts dont fit to eachother and the render result is not so fine: here -->








(I hope you understand my probleme If not please tell me)
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 From:  manz
1457.2 In reply to 1457.1 
Hi andras,

I see from your second pic, that you are attempting to blend from internal to external rad, that is probably causing some problem (and from the pic, it looks like it is also causing the external rad to bulge out, but it is difficult to say just by seeing the pic).
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 From:  Michael Gibson
1457.3 In reply to 1457.1 
Hi Andras,

Generally if you construct your object with many surfaces, it will be difficult to eliminate creases where they touch each other.

Here are a couple of posts where I try to explain how/why this happens:
http://moi3d.com/forum/index.php?webtag=MOI&msg=1398.18
http://moi3d.com/forum/index.php?webtag=MOI&msg=1398.19

That's the kind of thing that you are running into here.

In the future I do plan on adding in some additional functions to try and make adjacent surfaces smooth to one another, but it is a difficult problem and will probably take some time before it is possible to do this in MoI.

Right now the best way to ensure smoothness between different pieces is to use Fillet or Blend to construct a smooth fitting piece. Other construction commands like Sweep, Loft, or Network won't do any special work right now to ensure adjacent smoothness.

Another method is to try and use larger surfaces to build a smooth piece instead of having it split up into smaller regions.

If you want to post your .3dm model file, I might be able to give you some better suggestions on how to improve it.

- Michael
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 From:  andras
1457.4 In reply to 1457.3 
Thanks Michael! Rather I use bigger region .
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 From:  Michael Gibson
1457.5 In reply to 1457.4 
Hi Andras, sometimes the trick is to make the surface larger than what you need and then trim excess parts or holes out of it to make it fit to the desired shape, rather than trying to construct surfaces that follow immediately along that area.

If you try to surface always directly following right along the final edges, it will tend to be difficult to make larger surfaces where the edges change a lot.

Sometimes this is difficult to get started with, because it means you have to kind of imagine your surface as a larger sheet that extends past the immediate area.

- Michael
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 From:  rayman
1457.6 
Hi !
Michael told me about this trick and you can go as far as
making a whole soft bodyshape with just a few curves....
The larger the parts are the softer the flow....


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 From:  rayman
1457.7 
One extra line can cause extra stress to the surface....


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 From:  rayman
1457.8 
Its sometimes better to just adjust those curves you have....
In this case you can see with how few curves the shape can be done....








Peter
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 From:  rayman
1457.9 
You can add the detail later like Michael said here I added the lamps
Peter


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 From:  andras
1457.10 
Here is another example:
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Size: 19.9 KB, Downloaded: 47 times, Dimensions: 800x600px
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 From:  Michael Gibson
1457.11 In reply to 1457.10 
Hi Andras, if you have the example as a .3dm file, please post that so I can take a look.

- Michael
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 From:  andras
1457.12 In reply to 1457.11 
OK Michael! Just currently I have an expired version. :D In the future I will send you.
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