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 From:  Daniele (BADANS)
1456.1 
New tutorial on modeling a complex ornate ring.
It's still unfinished and quite advanced, but it's worth a look.
As always it's written for SolidWorks, but the techniques can be translated to MoI. There's a lot to learn!


http://www.productdesignforums.com/index.php?showtopic=8416

If anyone comes up with a finished MoI model, please post it in the Gallery.
All the best

Daniele
The darker the night, the closer the dawn. (Buddhist Proverb)
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 From:  manz
1456.2 In reply to 1456.1 
Hi Daniele,

Looks interesting, I have not created jewelery before. I have a couple of spare hours so will have a play.

Thanks for the link.

Regards,
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 From:  manz
1456.3 In reply to 1456.1 
I found a little spare time to have a play. (just using best guess for most sizes). No spare time yet to finish.


EDITED: 3 Aug 2009 by MANZ

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 From:  manz
1456.4 In reply to 1456.3 
I was curious how MoI would handle an high poly output from such a model, so output to obj for simple render (no materials yet until finished model). MoI handled this well.

EDITED: 3 Aug 2009 by MANZ

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 From:  Daniele (BADANS)
1456.5 In reply to 1456.4 
Fantastic job, manz! Can't wait for the render!
Dan

"The darker the night, the closer the dawn."
(Buddhist Proverb)

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 From:  manz
1456.6 In reply to 1456.5 
Hi Dan,

I have gone as far as I will with this. So have made 2 quick renders.





EDITED: 3 Aug 2009 by MANZ

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 From:  Brian (BWTR)
1456.7 In reply to 1456.6 
I don't think your shaders/rendering do justice to your modelling!
What app are you using?

(If you are on a learning curve in that regard, if you download your MoI file maybe some of us might highlight the vision potentials?)
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 From:  Michael Gibson
1456.8 In reply to 1456.6 
I think it looks great! Just maybe an unusual background with the patio type environment...

Are the engraved lines booleaned in?

- Michael
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 From:  Daniele (BADANS)
1456.9 
Fantastic job, manz!
Would you be so kind as to give us some feedback on your workflow?
Did you follow the tutorial literally, or did you find some shortcuts with MoI?
Were there passages in which you got stuck because MoI doesn't currently perform that kind of operation?
Please, let us know. It could help a lot both beginners and pros.
All the best
Daniele

"The darker the night, the closer the dawn."
(Buddhist Proverb)

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 From:  manz
1456.10 In reply to 1456.8 
Hi Michael,

>>>I think it looks great! Just maybe an unusual background with the patio type environment...

It was just a very quick render. I dont normally even render most of my models, I just build them then delete them.

>>>Are the engraved lines booleaned in?

I did attempt that on the above model, but had problems. But I found that was due to bad construction early on (I must of been snapping to incorrect end points etc lol) So I rebuilt the main form, then made booleans for the engraving, which did work after making increase in size of the part to boolean out.

EDITED: 3 Aug 2009 by MANZ

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 From:  manz
1456.11 In reply to 1456.9 
Hi Dan,

>>>Would you be so kind as to give us some feedback on your workflow?

I am still finding my way around MoI, I have only been using it for about a week (a couple of hours a day), so still trying to find the best direction to follow.
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 From:  manz
1456.12 In reply to 1456.7 
>>>I don't think your shaders/rendering do justice to your modelling!
I did not bother to set up, just used a space/setup I had already.

EDITED: 19 Mar 2008 by MANZ

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 From:  Brian (BWTR)
1456.13 In reply to 1456.12 
Manz
Thanks for sending the file. I am looking forward to seeing what I can make it look like for you. But tomorrow pm perhaps. It is 11pm now and I think I need to go to bed.
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 From:  manz
1456.14 In reply to 1456.13 
>>>Thanks for sending the file

No problem.

I have been playing more with the etching/booleans.

EDITED: 3 Aug 2009 by MANZ

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 From:  Frenchy Pilou (PILOU)
1456.15 
Will be a very cool object for test :)


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 From:  Brian (BWTR)
1456.16 In reply to 1456.15 
Such a great design and the shading potentials are allmost limitless. Hope you enjoy these.
Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  manz
1456.17 In reply to 1456.16 
Hi Brian,

I see you are using Carrara (HDRI) for rendering.
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 From:  Brian (BWTR)
1456.18 In reply to 1456.17 
Yes Manz.
It seems the best thing to use for jewellery type rendering.
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 From:  manz
1456.19 In reply to 1456.18 
Hi Brian,

I do have Carrara 6 pro (along with other apps), I purchased that some time ago, but have only recently had spare time to start looking at it. I do like its import ability (it even imports the 3dm files directly), and the fact it gives full lists (even with pic) of each object.

I will have to look more at the rendering capability.

Regards,
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 From:  Brian (BWTR)
1456.20 In reply to 1456.19 
Manz.
From all I read, Carrara rates very highly as a top notch renderer.
Compared to every other app I own or have tried, I find the system and workings of the Shader Room very easy/natural to use by a long way.
And then you can take your MoI model into the Carrara Vertex Room and do all sorts of things like Displacement Painting!.
Great fun.

EDITED: 31 Dec 2008 by BWTR

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