Rendering glitch from 3DM file
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 From:  Brian (BWTR)
1361.12 In reply to 1361.10 
To explain the wierdness maybe?

EDITED: 31 Dec 2008 by BWTR

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 From:  Brian (BWTR)
1361.13 In reply to 1361.12 
Michael. Thank you for the zip file.
BUT, who, really, would have that "obtuse?" work flow pattern in mind?
Sorry if I am being niggly, just trying to input a thought process that maybe be applicable to us lesser mortals!
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 From:  Michael Gibson
1361.14 In reply to 1361.12 
> To explain the wierdness maybe?

I think I see - I guess Carrara decided to apply a mirror transform to the object for some reason? I don't know why though.

If you do a mirror in Carrara around the x axis, it looks like it would fix it.

- Michael
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 From:  Michael Gibson
1361.15 In reply to 1361.13 
> BUT, who, really, would have that "obtuse?" work flow pattern in mind?
> Sorry if I am being niggly, just trying to input a thought process that
> maybe be applicable to us lesser mortals!

There are a lot of benefits to working in larger sheets like that though, it is a lot easier to adjust the shape and have a smooth flowing result. If you have a ton of little fragments it can be hard to get them to connect up to one another smoothly, it is easy to have creases where they touch each other.

I guess it is just something that gets more natural the longer you do NURBS modeling.

It's kind of a warning sign trying to negotiate around something that seems like a hole instead of trimming it out as a hole.


Also, imagine that you were going to make that hat in real life - would you start with the little pieces you originally had and try to stitch them together, or would you start with a larger piece and then cut it with scissors?

- Michael
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 From:  Brian (BWTR)
1361.16 In reply to 1361.15 
No to worry, but this was my starting point on that hat rim.
Most from there, other than I thought logical, was trying to make good glitches.
Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Michael Gibson
1361.17 In reply to 1361.16 
That was a good starting point - actually by using the Planar command you create a large plane that is trimmed by those curves. It is quite similar to the kind of build-large-sheet-then-trim-back method that I showed above.

- Michael
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 From:  WillBellJr
1361.18 
Wasn't there a script posted a while back that enabled you to highlight "open" edges or something like that?

It made a good tool for checking your surfaces to see if they were closed as you expected - actually I think it was perhaps as simple as turning on points? (Or perhaps selecting certain points?) Don't remember now...

-Will
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 From:  Frenchy Pilou (PILOU)
1361.19 In reply to 1361.18 
http://kyticka.webzdarma.cz/3d/moi/
there is Select all curve closed here
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Pilou
Is beautiful that please without concept!
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