NURBS surface continuity technique?

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 From:  shokan
1316.1 
3dRender.com is selling a CD that has examples of using NURBS tubes squished into sculpted shapes, such as figures, a head, etc.. Nice stuff. The name of the CD is Nurbana... a term for a technique or technology I've read about before at a Blender site. It was sketchy though. Can anyone tell me how the examples were done on the CD and where I can find a tutorial maybe? Here's the CD site:
http://www.3drender.com/nurbana/index.html
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 From:  Frenchy Pilou (PILOU)
1316.2 In reply to 1316.1 
---
Pilou
Is beautiful that please without concept!
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 From:  Michael Gibson
1316.3 In reply to 1316.1 
Hi Shokan - I think that the Nurbana associated with Blender is a totally different thing than this Nurbana, they just happen to have the same name. The Blender one is a library of NURBS program code.

There is a tutorial for one of those heads on the same site: http://www.3drender.com/jbirn/ea/HeadModel.html

But almost all people who are doing faces and character models these days are using a polygon/subd type modeler to do it (for example Silo, Modo, LightWave, XSI, etc...) , they are just generally more tuned up and oriented towards that kind of work.

- Michael
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 From:  jbshorty
1316.4 
i thought Nurbana was a Nurbs modeling program for Mac (?) ....
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 From:  Michael Gibson
1316.5 In reply to 1316.4 
Hi Jonah - I think there was a version for UNIX. It doesn't seem to be around anymore, but it looks like that became the library which was attempted to be merged into Blender back a while ago but didn't seem to get finished.

- Michael
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