Bug in rotation!
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 From:  Michael Gibson
129.10 In reply to 129.9 
> Normaly My key 5 has no short cut installed :)

For now think of it as a "bonus shortcut". You get 2 shortcuts for the price of 1.

This should make it twice as fast to do an extrude, right? ;)


> Function "Move object "face to face" (may be not very easy to code but very practical :)

I think the difficult part would be to figure out a good rotation for it automatically.

Just moving something on to the other block should work pretty well already, since if you grab a block near the endpoint of an edge, it should snap on to it and allow you to drop it on the endpoint of a different block. But then you want it to automatically rotate? Hmmm....

You could maybe build a Roman aqueduct with some of those pieces.

- Michael
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 From:  Frenchy Pilou (PILOU)
129.11 In reply to 129.10 

< But then you want it to automatically rotate?
Yes that is the challenge a 3 matrix rotation + Move :)

< You could maybe build a Roman aqueduct with some of those pieces
You don't know Muqarnas ? Mine are free adaptation of it :)
So a Roman aqueduct will be an historical transfiguration scaling :)
http://www.iwr.uni-heidelberg.de/groups/ngg/Muqarnas/basic.php?L=E

A tremendous study of it! http://www.tamabi.ac.jp/idd/shiro/muqarnas/default-.htm
(slide the page if you have some free time :)

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 From:  Frenchy Pilou (PILOU)
129.12 

< But then you want it to automatically rotate?
Something can help the process :)
3 clicks on a face's object One (a plan defined), 3 clicks for the object Two
Surely more easy to speak than to code :)

EDITED: 21 Sep 2006 by PILOU

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 From:  Michael Gibson
129.13 In reply to 129.12 
Yes, something where you specify some more reference points could work. I'm going to do some more transform tools such as array in the beta after the next one and I can try to do some orientation tools like this as well.

- Michael
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