Skinning my Boat?
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 From:  Michael Gibson
1264.32 In reply to 1264.29 
Hi Brian, another couple of things - this corner here:



Does not actually come down to a straight end like it looks, it is bent into a really tight corner at the very bottom of it (shown here zoomed in on that corner):



Really tight bends like that will tend to interfere with filleting as well.

One other thing I noticed was the arc pieces on the inside were actually like 186 degree arcs so there is a kind of slight angle between them and the lines connecting between them, instead of being tangent.

I'll cook up a tuned up version for you in a minute.

- Michael

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 From:  Michael Gibson
1264.33 In reply to 1264.29 
Hi Brian, give the attached RopeFitting2.3dm a try, you should be able to fillet edges on it now.

I used some of the "untrim" type techniques mentioned in the object repair tutorial to revert the object to the pre-booleaned state and then extracted edge curves by copy/paste, trued up some tangents and also tweaked the inside cutout part to be fused together into one single piece so that it wouldn't leave that little tiny pieces behind after being cut.

Here's what it looks like with all the upper edges filleted at a radius of 0.15:



Hope this helps!

One thing to be aware of - putting fillets on a lot of small pieces like this will tend to dramatically increase the data size of your model. Like your file size may get a lot bigger and these things tend to make quite a lot of display polygons which may slow down your display by a certain amount.

If things tend to bog down after a while it may be due to a lot of little tiny curvy pieces like this and you may need to hide pieces that you are not actively working on, or store them in different files and merge the pieces together at the very end.

But if you don't have too many of these you should be fine.

- Michael

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 From:  Brian (BWTR)
1264.34 In reply to 1264.33 
Thank you both.
WoW Michael--exactly what I needed. I hope I remember all that wonderful learning.
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 From:  Brian (BWTR)
1264.35 In reply to 1264.34 
Well what a great time I am having!
Here are example of fittings for the boat. Some just my imagination!

EDITED: 31 Dec 2008 by BWTR

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 From:  Michael Gibson
1264.36 In reply to 1264.35 
Looks like it is coming right along Brian! It will be cool to see all these come together.

Do you have a particular final goal in mind, like are you going to do a specific kind of rendered scene with this?

- Michael
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 From:  Brian (BWTR)
1264.37 In reply to 1264.36 
Thanks Michael.
I have been doing some preliminary rendering in Carrara5Pro. At this point I feel "enough"----I have just expended so much concentration I think I need a spell on the exercise.
Maybe more in a week or so?

EDITED: 22 Nov 2008 by BWTR

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 From:  Mark Brown (MABROWN)
1264.38 In reply to 1264.37 
Great thread. I have already done several of these sorts of fittings for my truespace (from this point on to be hybrid truespace / moi) warship model. Most of them ended up being a compromise and made up using difficult booleans. I'm looking forward to doing the rest of these sorts of things in moi. Thanks for all the great tips.

It is looking nice Brian.

Mark

---
Mark
http://www.homepages.ihug.com.au/~mabrown/index.html

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