OK - I'm still new at all this.
Are UV coordinates, assigned to the surfaces which will be recieving textures, typically assigned by the modeling program, or by the rendering program?
The reason I ask is HyperShot can't assign textures to surfaces unless they come in with UV coordinates.
Just trying to figure out who I should send my wish list to :)
I can assign materials, and textures such as Carbon Fiber, to a sample model included with the HyperShot program and it renders fine.
If I import an OBJ created in MoI (and run through the separate program), I can assign materials to different parts of the object. However a texture, such as Carbon Fiber, will not render properly.
If I import a 3dm object created in MoI, HyperShot converts it to OBJ and I can't assign materials to different portions of the object.
Ed
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