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 From:  Michael Gibson
1210.4 In reply to 1210.1 
Oops, I forgot this part of your question:

> Oh....one last last request....any news on the price,?

Yup, the price is going to be US $195.

- Michael
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 From:  Michael Gibson
1210.5 In reply to 1210.3 
> Im running a macpro/vista64 with an ATI 1900

Hmm, it wouldn't hurt to update your drivers to make sure you have the latest. Vista uses a completely different video driver system than previous versions of Windows, and at the time of Vista's release many drivers were still not really tuned up all the way.

You also might try turning off the fancy Vista display stuff to see if that makes any difference. To do this right-click on the desktop and pick "Personalize" at the bottom of the menu, then click "Window Color and Appearance", and then click "Open classic appearance properties for more color options", and then pick the "Windows Vista Basic" color scheme. (http://www.howtogeek.com/howto/windows-vista/disable-aero-on-windows-vista/)


> but maybe something could be writen into MOI to adjust the display setting via 2 buttons?

It is possible to create a keyboard shortcut that changes those settings under Options / View / Meshing parameters, like Mesh angle and "Add detail to inflections". But I thought those weren't helping you that much?


> And I think lowering the curve detail can only help, or even a wireframe display?

Yeah in the future I want to add a wireframe display which will be useful for dealing with heavier scenes.

- Michael
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 From:  Lordfox
1210.6 
helo,

I wish

=> Mirror-Building
=> better Boolean Support, like the pro-boolean plugin for 3ds max - i had a problem to an object with many other objects (wall with over 1000 battlements - that was not a good idea from from me, to bool it / combine it)

=> dicplacement painting like in silo?

ps. will be run moi3d also under vista 64 bit? I will be let me build a new computer in the next 3-6 months

pps. sorry for my worst english

HAPPY X-MAS & HAPPY NEW YEAR FROM GERMANY
Lordfox
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 From:  Michael Gibson
1210.7 In reply to 1210.6 
Hi Lordfox, Happy Holidays from the US!

I've added your items to the wishlist page on the wiki. Some comments:

=> Mirror-Building

This is something that I want to add in a future version.


=> better Boolean Support, like the pro-boolean plugin for 3ds max - i had a
> problem to an object with many other objects (wall with over 1000 battlements
> - that was not a good idea from from me, to bool it / combine it)

It will be very difficult for me to make improvements without an example file that shows the problem - can you possibly send it to me at moi@moi3d.com ?

For something with a very repetitive pattern, it is probably a better idea to model the pattern more directly, like make a curve that looks like this:



and then extrude that to make this kind of a shape all at once:



Boolean operations do a lot more calculations trying to calculate intersections between different objects, so they are going to be a lot slower than direct construction methods. Also for the booleans to work well you will need to make sure that all the pieces are touching in a precise aligned way - if you have things off by small amount it will tend to create little tiny slivered surfaces which cause problems.


=> dicplacement painting like in silo?

Unfortunately this will be very difficult to add to MoI - displacement painting works a lot easier on a polygon mesh type object like silo uses. It is not very easy to apply displacement painting to a NURBS type object to get a NURBS result. MoI is currently focused on NURBS editing only and not on polygon editing, so it will probably be quite a while before this will be possible.

If Silo does what you need, can't you just use Silo to get the result you're looking for with displacement painting? You should be able to export from MoI into Silo using OBJ format.

- Michael

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