MoI for Second Life help?

Next
 From:  loveraven
1195.1 
Hello. I feel incredibly stupid for posting (::is shy::) but I'm losing my mind over here trying to figure out how to use MOI for the game Second Life. I can't find any tutorials specific for it and sculpty making on the web but so far I love using MOI the best for sculpties. I love the ease of use compared to Maya, Zbrush, 3ds Max etc. I am a total noob to 3d modeling but I'd like to learn it inside out. Please, if anyone can post something that could help me create things here and shove it into SL- it'd be so helpful for me.
*Every time I make something- a ton of image maps get strewn into the converter folder and I still have no one successful sculpty map. T____T


I'm really looking for a simple tutorial(s) that will take me step by step from creating something in Moi, to downloading and using the correct converter for the sculpty map.


Thanks! *waves*

EDITED: 11 Dec 2007 by LOVERAVEN

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Michael Gibson
1195.2 In reply to 1195.1 
Hi loveraven - it sounds like you are using the 3dm2sculpt converter program? (http://wiki.secondlife.com/wiki/3dm2sculpt)

The tricky thing is that sculpt maps have a kind of limited structure to them - they only cover a subset of the possible kinds of models that you can create with MoI.

So you have to limit yourself to only use certain tools inside MoI so that you don't create objects that cannot fit within the sculpt map's limitations.

Basically this means creating objects that are made up of only a single surface sheet, such as a loft, sweep, or revolve of a smooth input curve, and not cutting any holes or combining different pieces together with booleans.

When the object that you create inside MoI is just one individual surface sheet without any holes or different surfaces joined together, that's the kind of shape that can be most easily converted into a sculpt map - the 3dm2sculpt should generate just a single texture map for your object in that case.

Hopefully in the future they will make a more flexible method for displaying objects in Second Life, like a "polygon mesh" type structure which is a lot more general purpose.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All