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 From:  billis
1187.8 In reply to 1187.7 
thanku michael .i dit it.i find and onother way to build that but ur way is more simple and have better results.
michael u have make the moi?
anyway thank u again my friend.
thanks basilhs
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 From:  Colin
1187.9 In reply to 1187.8 
Hi Basilhs,

Glad to hear you've got it all worked out.

Seeing Michael's example I can now understand what you were trying to achieve.
You were wanting an "partial inner sleeve" or a "Half Liner" as they say in jewellery.
English is hard at the best of times, but even harder when different Trades use different words for the same thing!

regards Colin
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 From:  Michael Gibson
1187.10 In reply to 1187.8 
Hi basilhs,

> michael u have make the moi?

Yup!


> anyway thank u again my friend.

You're welcome!

- Michael
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 From:  billis
1187.11 In reply to 1187.10 
for me michael is best 3d program.its easy and u can create objects easier from other programs.
i try to learn rhino but its not friendly like moi and u dont have in rhino the help u have in moi
simple is always the best
basilhs
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 From:  Michael Gibson
1187.12 In reply to 1187.11 
Hi basilhs, one thing that is nice is that as you become more accustomed to working in MoI you will probably find that things in Rhino start to make more sense as well.

There are also some nice tools in Rhino especially for deformation (like twisting and bending surfaces to follow along other surfaces), so sometimes it can be helpful to use MoI and Rhino in combination. It is pretty easy to go back and forth since both MoI and Rhino use the same file format and you can even use copy and paste to move objects back and forth.

- Michael
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