Hi, Michael... thank you for immediate reply, like you always do.
> The fundamental reason is because you can't add in a single new point on a NURBS surface, NURBS surfaces are defined by a grid of points with rows and columns. You can't insert a single point you can only insert an entire row or column.
But I actually didn’t imagine adding new control points to the existing ones... Instead, I was thinking that I could move the EXISTING control points in such a way that it resembles what was shown in the YouTube video I shared earlier. The point is, there’s no addition of any new control points—only moving them together, each by a different distance depending on the 'affected area' of the ONE selected control point.
Also, I didn’t imagine doing any kind of 'sculpting' like what’s common in most polygonal modelers. Instead, to achieve smooth and flowing modifications through control point editing (transforming, rotating, and maybe scaling), I only need to move a single point, and the other existing points would follow accordingly based on the affected area I mentioned earlier. I understand that making complex modifications to organically shaped surfaces is generally easier using the subdivision (subD) method, as I'm fairly familiar with it and have done it a few times by importing cage OBJs from Blender into MoI3D.
Would this still be possible? I apologize if I'm missing something.
- Elang
|