Hi Michael,
That I can do but it's nothing artistic, simple low-budget engineering finding ways to turn simple 3D printer parts into something useful.
Here is a recent project that is proving to be somewhat difficult to find the best solution.
But it can help explain why I found being able to save/restore sets of "not hidden" objects.
One of my MoI project files will likely contain a few different versions of the various sub-assemblies, each version using different versions of individual parts.
Now that I can create (or soon will be) different saved sets of visible objects, I can easily view a given version of a sub-assembly, without the pain of showing/hiding object by object.
I cleaned up my code that was unnecessarily hiding sub-objects and the code works just fine.
What is missing is the UI to allow specifying some sort of unique identifier for each set, which would be used to create the key for the object-level user data.
I'm also thinking of finding a way to have one set of commands (save/restore/clear), that could be used from the same UI, for visible sets, selection sets and export sets.
I'm also looking forward to the next BETA where I hope to be able to turn the "working" cursor on and off. Right now the code goes to work and MoI appears dead, not very user friendly.
Frederick
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