create a ramp using helix, transform,loft, and shell

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 From:  Gary Evans (EVANSGE)
11658.1 
Hi,
I'm using Moi3d Version 4
I'm trying to create a ramp.
I create the shape of the ramp with lines.
I create the helix to have the shape formed along the lines.
I transform > curve the shape to the lines with 50 shapes.
I hide the helix ramp, and loft the shapes.
I end up with a ramp that I like.
I shell the ramp, and it creates the joined srf, but it's not joined, and is hollow.

Is there a better way to create a ramp that's solid?
thanks,
Gary
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 From:  Michael Gibson
11658.2 In reply to 11658.1 
Hi Gary, after you have drawn your helix and a closed profile curve, select the
profile curve and run the Construct > Sweep command.



The prompt in the upper right corner of the window will say "Select rails". Select the helix
as the sweep rail and push "Done" (or right click in the viewport).

In the command options for the sweep command set the "Twist" option to "Twist: Flat":





Push "Done" or right click in a viewport to exit the Sweep command and you'll have a solid.



- Michael

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 From:  Gary Evans (EVANSGE)
11658.3 In reply to 11658.2 
Michael,
Excellent.
I'll try that.
Thanks for responding!

Gary Evans
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