Not to hijack a thread, but I often find myself needing to import a polygon mesh into MoI just to use as a 3D reference. I'm often given 3D files by clients that I need to make a part to fit accurately in MoI, or to remodel the whole thing as NURBS, and currently there's no easy way to do this. It would be great for me if I could just import a polygon mesh even as a pretty much un-editable, otherwise useless object, just to use as a 3D reference for remodelling. There's only so much you can do (and so much accuracy you can achieve) with screenshots from each side, or extracted 2D curves imported from a polygon modelling software
Or I've modelled 2 parts of an object, one in Blender and one in MoI, that need to fit together and I just need to check fitment and scale etc
|