Hi Matadem, yes auto bodies are a pretty advanced area of modeling.
A good beginning point for something like this is to identify large surface areas.
The tricky part is that you want to temporarily ignore the current boundaries which will be formed by cutting a larger extended surface.
So for example here's one of the broad surface forms:
Then you would have that extended large surface cut by a vertical one
Areas that have a tighter curvature will be fillets or blends between the larger form defining surfaces:
Once you identify the broad form defining surfaces then you start drawing some curves to construct those.
Things like this which are kind of like sculpted organic-ish shapes and less like extruded mechanical parts can be good to do in sub-d modeling in Blender instead of CAD. There is still a high learning curve with that too, but there is less analysis of extended surface forms. You'll be placing polygons directly along the boundaries instead of having the boundaries coming from trimming larger extended surfaces.
- Michael
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