Hi halmi, there are 2 different methods you can use in MOI to set the viewport rotation pivot point.
The first is the "Reset" button on the toolbar at the bottom of the active viewport:
When you click that Reset button, the view will zoom to fit the current selected object and will set the rotation pivot point to the center of the selected objects so your next viewport rotation will pivot around that object. You can push it a second time to fit to the entire model instead of just the selection, and you can right click it to do the "zoom to fit" in all 4 views (Top, Front, Right, and 3D).
The other method is the "Zoom area" button located here:
When you push that, you will pick a point which will become the rotation pivot point, and then a window for an area of interest.
Use this 2nd method if you want to pivot around some specific point on an object like the corner of a box.
re:
> The cursor can be assigned all three coordinates to orbit as soon as it
> has something to hover over, right?
This method would result in the pivot point getting set accidentally on a frequent basis.
- Michael
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