How to make frosting on a donut?

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 From:  twofoot
11522.1 
Hey folks. So I have my donut as one object, and my frosting as another.

How can I "drape" the frosting over the donut? I normally design machinery and hard surfaces, not something like this, so I'm at a loss.

Thanks!

Chris
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 From:  Frenchy Pilou (PILOU)
11522.2 In reply to 11522.1 
Try the native Transform / Deform / Flow function! ;)

Bon appetit!

http://moi3d.com/4.0/docs/moi_command_reference8.htm#flow

PS Not exatly that you want but for the fun you have a cloth simulation by Max Smirnov
https://moi3d.com/download/scripts/max/Cloth.v.0.97.2017.11.23.zip






EDITED: 30 Aug 2024 by PILOU

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 From:  val2
11522.3 
I would copy your donut, cut down to where your bottom drip will be (straight line) separate the top surface and shell it to make it a solid. then cut the wiggly lines on it by creating boolen operation with a separate object.
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 From:  Michael Gibson
11522.4 In reply to 11522.1 
Hi Chris, it's possible to use Transform >Deform > Flow to do this but it will be a bit tricky. The donut would need to be rebuilt to be just a single surface revolved from a curve with just one segment in it and the base surface would need to be a revolved plane instead of a regular 4 corner point plane.

Instead it might be easier to create some cutting surfaces to cut the donut up and shell the remaining piece to thicken it.

- Michael
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 From:  Michael Gibson
11522.5 In reply to 11522.1 
Something like this -

Loft a cutting surface between 2 curves for the outside:



Loft a similar cutting surface for the inside:



Use Edit > Trim to cut the donut with those lofted surfaces as the cutting objects.
That will make a result like this which you can thicken using Construct > Shell :


- Michael

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 From:  twofoot
11522.6 In reply to 11522.5 
Well that was unpleasant. Thank you everyone for your help!

Chris
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