Hi Ken,
I hope you are doing well :-)
I've learned a great deal from the tutorials made by "Mr. Schweger AKA Zarkow." His tutorials are packed with useful information! Yes, they don't have audio, but I think there's no need for it. You can watch his tutorials repeatedly until you understand them. If you still have trouble grasping what he is doing, you can come to the forum and ask about his methods. I’m sure there are forum members who can help you :-)
I also have a suggestion for you. Many people believe they should learn something thoroughly before starting their projects. However, I think this approach might not always be the best. Sometimes, it's better to start doing something and learn along the way! So, my suggestion for you: start modeling your car (if that’s what you want) and then, when you run into a problem after watching Mr. Schweger's tutorials, just jump on the forum and ask for help. I guarantee you will receive a great deal of support :-)
Additionally, I must say, Michael’s creation of MOI3D is one of the most genius ideas I’ve witnessed! As they say, "Genius people look for simplicity!" and MOI3D is the definition of this. I was amazed to find out you can use MOI3D for making functional mechanical devices even without motion simulation features! It even has parametric modeling features like "Nodes." and needless to say there are Gods of "Nodes modeling" who are willing to help! Combining all these aspects, you can create magic! It’s absolutely stunning!
The only feature I wish MOI3D had is something like xNurbs, though I know Michael believes in polygonal modeling solutions for that type of modeling, and I trust his judgment.
Sorry for the lengthy reply. In essence, I suggest you start modeling your car(s).
Best regards,
Psygorn
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