Shield by Step3D
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 From:  Frenchy Pilou (PILOU)
114.5 
Grid Visible / Hidden ?

FromSteph3D
About the manipulator

About the render

EDITED: 15 Sep 2006 by PILOU

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 From:  Frenchy Pilou (PILOU)
114.6 

Bug for the fonction Join !
Curves are created on the same plan (said Steph)
That don't join :)

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 From:  Frenchy Pilou (PILOU)
114.7 
Bug Join again always by Steph
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 From:  Michael Gibson
114.8 In reply to 114.1 
Whew, ok, here it goes.

Please tell Steph thank you very much for the feedback!

Many of his requests will have to wait for a future version. But not all!

> A following filet curve

So as I mentioned earlier, this one will be coming for the next beta.


> A "Bi Offset" = you trace a curve / a double line is created around this line / the source is deleted

I should be able to add a "Both sides" option to offset that will allow this, I haven't finished it yet but it should be possible for the next beta. I won't do the automatic deletion of the source yet, though, I need to think a bit about how to handle deleting of source objects in general. The source will remain selected so it can be easily deleted, though.


> An universal "Manipulator" (he exagerates :)

3 of the functions of the manipulator (move in x axis, move in y axis, move in z axis) are already just built into the regular drag-objects function in MoI, since you can move nearby the x, y, or z axes to snap movement along there.

I would like to add a type of manipulator or frame to allow for scaling and rotation. But it will be a fairly major undertaking, I don't think it will be possible for the first release.


> A speedy key for repeat last action

I can probably add this for the next beta.


> A speedy render in la ittle window
> Diffence mode of rendering

These will probably not make it for V1. There has to be some reason to upgrade to V2 and beyond, after all... :)


> A speedy casing tub pipe ( more strong than sweep)

I think I need some more explanation of this one. One tip - you can just draw a circle on the top plane, away from the rail. It must be outside the bounding box of the rail. Then if you use that circle as the profile curve in the sweep, MoI will automatically place the shape perpendicular to the rail for you. So that's a quick way to make a tube/pipe type shape. You don't have to do any effort of placing the circle to the path, if that is what he is complaining about here.


> A Clock for the coffee pause :) maybe Steph has not see the reduce button :D

Maybe for version 12? :) I think his problem is that when you're in MoI's full screen mode, the regular windows clock will be covered. But surely there must be some kind of "always float-on-top" clock software available out there already.


> Change inverse view left / right ...Top / Bottom when you clic on bottom menu with right clic

I might be able to get these before V1, but maybe not for a couple of months though.


> Zoom * 2 when you clic on the corner name of a view

Interesting idea... I don't like that it would be so hidden though, nobody would know that it was there just by looking. I can see that it could be useful though. I'll need to wait and think on this one a bit though.


> Mode Selection Objects / Curves

I have some plans for this, but I'm not sure if it will be possible for V1 yet or not. Probably not for a while anyway.


> Layers

I'm going to wait for a while on this as well. I don't really like the traditional layers and groups mechanism too much, it seems like it would be better to have just one mechanism to organize things that did part of what both layers and groups do. So I'd rather wait for a little bit to see if it is possible to make a combination of these instead. It may be something that does not happen for V1 though.


> Format file export "AI" (illustrator) !!!

I should be able to do this, probably in not too long.


> An automatic "save" every xxx time before a crash arrive !

I should be able to add this also, probably not for the next beta but I will try for the one after that.


> A bug when "Chamfer" is bigger than real space is not enough = infinite loop!

I haven't seen this one before... If he runs into it again and can send me an example file, it would help to find the bug.


> Ps Steph has actualy an hand hurting so he appreciates greatly the pen tablet possibilities !

It's kind of an interesting side effect - making MoI work with the pen tablet and not require touching the keyboard for basic operation has also helped out people who have an injury or disability where they only have use of one hand currently.


> Join bugs

Thanks for posting the examples - I've fixed this bug for the next beta.


> Grid Visible / Hidden ?

There are some grid options available - move the mouse to the "Grid Snap" button on the bottom toolbar, and there will be an arrow showing above it. Activate that and it will produce a menu, where you can turn the grid off and also open up the "Grid options" dialog that has more options in it.

I'm planning on consolidating all the options into a single dialog at some point. Right now there are different options scattered around in different places - there are more under Straight Snap and Object Snap.

Thanks again!

- Michael
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 From:  Frenchy Pilou (PILOU)
114.9 In reply to 114.8 
Thx
I will made te go between :)
And for the grid it's my fault ! Your prog is so fluent than we don't think to go to press the menus :)
So axes, grid etc can be hide :)

A very good point for you is the "Pen" ! Bravo for that!
"Drive Moi by one hand" (or similar) can be a very good slogan :)

See next...
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 From:  Michael Gibson
114.10 In reply to 114.9 
> And for the grid it's my fault ! Your prog is so fluent than we
> don't think to go to press the menus :)

:) It seems that a lot of people don't find it.

I originally had the idea to try and put settings nearby the UI that is related to them (such as grid snap for grid), kind of in smaller bites instead of all in one big box. But that idea hasn't really worked out, it's just easier to find options if they are all in one spot.

- Michael
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 From:  Frenchy Pilou (PILOU)
114.11 In reply to 114.10 
> :) It seems that a lot of people don't find it
Yes because "Option enable" and "Menu" on the same plan when you press the little black triangle
can be pertubating :)
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 From:  Frenchy Pilou (PILOU)
114.12 
By Steph 3D


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 From:  Frenchy Pilou (PILOU)
114.13 
Some complaint by Steph
Possibility to group Objects ---> so export import moi export import moi etc = some hard method :)
Layers again
An automatic save increase name method file_01, file_02, file_03 etc
A speedy key for repeat the last function
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 From:  Michael Gibson
114.14 In reply to 114.13 
Wow! Really amazing detail! It kind of reminds me of some of the detailed French antiques that I have seen.


> Some complaint by Steph
> Possibility to group Objects ---> so export import moi export
> import moi etc = some hard method :)
> Layers again

Yeah, I know that having these missing is painful for detailed scenes right now. But it is going to be a little while before this stuff is available though, I'm not really sure when yet.


> An automatic save increase name method file_01, file_02, file_03 etc

I should be able to add a script method so that this could be assigned to a shortcut key, would that work?


> A speedy key for repeat the last function

This is ready for the next beta - you'll be able to right-click in a viewport to repeat the last command, and it will also be possible to assign it to a shortcut key.

- Michael
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 From:  Schbeurd
114.15 In reply to 114.14 

First of all, very nice work from Steph3D ! I know the guy from other forums and he's very talented !

Now a few comments or thoughts about the feature request...

- "Bi Offset" for sure ! but for me the user must have the choice to delete or not the original curve.
- Fillet on curve made of multiple segments : excellent option ! Good to see it will be in MoI very soon !
- Illustrator export. Yes !!! But Illustrator import would be great too ! I very often create complex shapes with the pathfinder in Illustrator. Also, this would allow to easily import text !
- Hotkey for last action repeat. If I understand well, not a hotkey that just recalls the last used tool but one that executes the last command again with the same values. Would be great with "make copies" activated to easily duplicate or rotate objects.

To this I would add :
- Reference images (independant in the various viewports)
- Array functions (already mentioned elsewhere) (on curve, circular, rectangular...)
- Project curve on surface
- Snap options on surfaces or polysurfaces
- Distortion tools (Twist, Bend, Shear)
... (to be continued) ;-)

Err... Forgot Spiral and Helix tools... ;-)

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 From:  Frenchy Pilou (PILOU)
114.16 
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 From:  Spinner
114.17 
Michael,
I've seen incremental saves done with a '+' button in the 'save as' pop out.
Very neat and useable, like that, imho.
Cheers
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 From:  Frenchy Pilou (PILOU)
114.18 

The video bug of Cube Filet by Steph 3D
http://www.zbrush.fr/phpBB2//download.php?id=996
690 kb Avi compressed (maybe same codec like above :)

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