wishes...
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 From:  Frenchy Pilou (PILOU)
1131.34 
Bending an object along a curve (and some "transformers")
A pipe maker
An "explode" function after a "boolean merging operation" for have each object on a 3D grid (that is impossible to make that by hand when objects are more than 10 ;)
Something for manage object (color (?), group(?), arborescence (?)...)
Complete history rebuilding
...
but with all that the V2 mabe will take a certain time to born ;)
---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 19 Nov 2007 by PILOU

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 From:  Lish (KHOLISH)
1131.35 In reply to 1131.34 
Hopes in the feature :

1. Constant radius fillet
2. N-side surface patch
3. point control on surface and also add a point to the surface
4. input material properties, if not just input density to calculate weight of a part / assy
5. Generate BOM
6. Automatic dimension on 2D drawing
7. Selection tools : Select chain, select tangency, tangent propagation, etc.
8. Always agree if MoI can import 2D DWG file
9. Interference detection between object / part
10. Zebra strips
11. Curvature comb / check

Regards,
Lish

EDITED: 19 Nov 2007 by KHOLISH

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 From:  Michael Gibson
1131.36 In reply to 1131.35 
Hi Pilou, Hi Lish - these are also added to the wiki now.

Lish for your #1:
> 1. Constant radius fillet

do you mean Variable radius fillet? Constant radius is the kind that MoI currently does.

- Michael
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 From:  Lish (KHOLISH)
1131.37 In reply to 1131.36 
HI Michael.....

Sorry, I not have time back to MoI Forum yesterday.

>> Lish for your #1:
> 1. Constant radius fillet
do you mean Variable radius fillet? Constant radius is the kind that MoI currently does.

What I mean is constant width fillet.
Look at image & iges file attached :

Regards,
Lish


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 From:  Michael Gibson
1131.38 In reply to 1131.37 
Hi Lish thanks for explaining further, I've updated the wishlist page.

That type of fillet lets the radius of the curved fillet piece itself vary, to keep the distance between the fillet rails constant. The geometry library that I'm using has an option for this, so I should be able to add this at some point. But in some past tests it seemed a little less reliable than the constant radius fillet.

- Michael
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 From:  lwan
1131.39 
shame on me I didn't notice about the curve text :s

I think I need to read something about history function 'cause I don't understand it.
by history I mean a list of actions an object received, sort of undo per object ?
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 From:  Michael Gibson
1131.40 In reply to 1131.39 
Hi Iwan,

> I think I need to read something about history function 'cause I don't understand it.
> by history I mean a list of actions an object received, sort of undo per object ?

I see - I do want to add more flexibility for undo in the future as well. That is a different sort of history.

What MoI usually calls history is something slightly different - when you create an object, MoI remembers the command that was used to create it, and it also remembers which other objects were inputs into that command. Like for example when you create an object by doing Extrude, MoI attaches some data to the extruded object that says something like "Created by Extrude, from curve with ID number 203".

Then later on if you edit that curve, MoI will go through objects that have history and see if any of them used that curve as an input. If it finds any, it will run that command again and update the result. So for instance if you edit that curve that the extrusion was built from, the extruded object will be erased, and then re-extruded with the new curve, so it will update.

- Michael
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 From:  Frenchy Pilou (PILOU)
1131.41 
Something for manage "curves generator" (hide /show) (rank) (?)...
---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 26 Nov 2007 by PILOU

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 From:  YANNADA
1131.42 
instances?

Thanks
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