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 From:  fredrik
1131.20 In reply to 1131.19 
Good idea Pilou!

Filleting is definetely a place where one can think of new solutions.
I whish se to elliptical fillets, where you specify two radiuses for each side of the fillets.

Very nice program, I am impressed,
Fredrik
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 From:  Marc (TELLIER)
1131.21 In reply to 1131.19 
Very interesting Concept Pilou!

Regards,

Marc
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 From:  Michael Gibson
1131.22 In reply to 1131.19 
Hi Pilou, normally that is called a "Variable radius fillet", and it should be something that I can add in. The geometry library that I'm using supports it, I just didn't have time to figure out a UI for it for version 1.

Normally the curve is defined by specifying different radius numbers at spots along the edge, but it is an interesting idea to define it by a profile curve directly like you are showing there, that would be some kind of "scaling rail" type option.

I've added this to the wiki wishlist.

- Michael
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 From:  fredrik
1131.23 In reply to 1131.21 
Just tried the shelling on some basic computer mouse shapes, works like a dream!
One thing i noticed though is that the offset surfaces have many more conrol points than the originals. Could i be possible to have an option fo keeping the same number of points, or at least getting the number down? At the expense of precision off course.

The fillet with G2 is giving good results too, :)

- Fredrik
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 From:  Michael Gibson
1131.24 In reply to 1131.20 
Hi Fredrik,

> I whish se to elliptical fillets, where you specify two radiuses for each side of the fillets.

I added this one to the wishlist at http://moi3d.com/wiki/wishlist as well.

This one is probably quite a lot more difficult though, the more variables and different factors that come into play, the more difficult it gets to create a clean and simple UI to control them all...

- Michael
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 From:  fredrik
1131.25 In reply to 1131.24 
Thank you Michael!

Not fot this christmas then, ... it's good to know it is on the list :)

I will try t think of good propsals for new features

Best regards!
- Fredrik
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 From:  3DKiwi
1131.26 
And a suggestion from me.

I would like whatever is selected to remain selected after doing an undo or cancel command. e.g. say you go to do a fillet and for whatever reason you want to go back, when you you press cancel or undo you lose the selection. You then have to go and reselect everything again.

Don't think I've seen this mentioned before.

Cheers
Nigel
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 From:  Michael Gibson
1131.27 In reply to 1131.23 
Hi Fredrik,

> Could i be possible to have an option fo keeping the same number of points,
> or at least getting the number down? At the expense of precision off course.

I added this to the wishlist as well. It may be a bit difficult to set that up soon though, the geometry library that I'm using is focused more on accuracy for those results.

- Michael
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 From:  Michael Gibson
1131.28 In reply to 1131.26 
Hi Nigel,

Re: preserve selection for undo/cancel - I think that one should be feasible to get in for V1, I'll see if I can get that tuned up after the final piece of the documentation is finished.

There are some cases where it is actually preserved currently, like for Move or Rotate transformations, but in other cases it isn't like when undoing a fillet. I don't think it should be too difficult to fix up.

Thanks for bringing it up!

- Michael
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 From:  Michael Gibson
1131.29 In reply to 1131.18 
Hi Marc,

> Maybe an option to have a 2d fillet gizmo adjuster (there is something like that in Rhino I
> think) could be great.

I added this one to the wishlist page as well.

I had wanted to do something like this originally, but I bailed out on it because it was going to turn into quite a bit of work. Eventually I should be able to get to it.

- Michael
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 From:  tyglik
1131.30 In reply to 1131.27 
Hi Michael,

:: Add Offset ::

I think, it would be a nice example of MoI user-friendly-commands if offset (and also project) command allowed for automatically "rebuilding" curve or surface after running itself. It means, no exactly the same number of points for original curve and new one, like mentioned Frederic, but only minimum points within given rebuild/fit tolerance which could be set up in Moi.ini file - default value would be zero, i.e. no rebuild.

Petr
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 From:  Schbeurd
1131.31 In reply to 1131.22 
>>> Hi Pilou, normally that is called a "Variable radius fillet", and it should be something that I can add in. The geometry library that I'm using supports it, I just didn't have time to figure out a UI for it for version 1.
>>> I've added this to the wiki wishlist.

Variable radius fillet : I was planning to add this one on the wishlist. You've done it for me, thanks ! ;-))

Also for me :
- Text along a path (along a curve).
- When using the Array > Dir command, an extra option to choose the placement for the last arrayed object, not the offset point as this is currently the case.
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 From:  Michael Gibson
1131.32 In reply to 1131.31 
Hi Bernard, I added yours to the wiki as well.

- Michael
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 From:  Michael Gibson
1131.33 In reply to 1131.30 
Hi Petr, re: automatic rebuild - I guess I could see a "Simplify" checkbox, and if you pushed it some additional UI would appear below it to ask for rebuild parameters... But it also may be better for me to dig into seeing if it is possible to create a more efficient result that is actually still within the regular tolerance.

- Michael
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 From:  Frenchy Pilou (PILOU)
1131.34 
Bending an object along a curve (and some "transformers")
A pipe maker
An "explode" function after a "boolean merging operation" for have each object on a 3D grid (that is impossible to make that by hand when objects are more than 10 ;)
Something for manage object (color (?), group(?), arborescence (?)...)
Complete history rebuilding
...
but with all that the V2 mabe will take a certain time to born ;)
---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 19 Nov 2007 by PILOU

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 From:  Lish (KHOLISH)
1131.35 In reply to 1131.34 
Hopes in the feature :

1. Constant radius fillet
2. N-side surface patch
3. point control on surface and also add a point to the surface
4. input material properties, if not just input density to calculate weight of a part / assy
5. Generate BOM
6. Automatic dimension on 2D drawing
7. Selection tools : Select chain, select tangency, tangent propagation, etc.
8. Always agree if MoI can import 2D DWG file
9. Interference detection between object / part
10. Zebra strips
11. Curvature comb / check

Regards,
Lish

EDITED: 19 Nov 2007 by KHOLISH

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 From:  Michael Gibson
1131.36 In reply to 1131.35 
Hi Pilou, Hi Lish - these are also added to the wiki now.

Lish for your #1:
> 1. Constant radius fillet

do you mean Variable radius fillet? Constant radius is the kind that MoI currently does.

- Michael
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 From:  Lish (KHOLISH)
1131.37 In reply to 1131.36 
HI Michael.....

Sorry, I not have time back to MoI Forum yesterday.

>> Lish for your #1:
> 1. Constant radius fillet
do you mean Variable radius fillet? Constant radius is the kind that MoI currently does.

What I mean is constant width fillet.
Look at image & iges file attached :

Regards,
Lish


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 From:  Michael Gibson
1131.38 In reply to 1131.37 
Hi Lish thanks for explaining further, I've updated the wishlist page.

That type of fillet lets the radius of the curved fillet piece itself vary, to keep the distance between the fillet rails constant. The geometry library that I'm using has an option for this, so I should be able to add this at some point. But in some past tests it seemed a little less reliable than the constant radius fillet.

- Michael
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 From:  lwan
1131.39 
shame on me I didn't notice about the curve text :s

I think I need to read something about history function 'cause I don't understand it.
by history I mean a list of actions an object received, sort of undo per object ?
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