Greetings!
Sometimes it is necessary to precisely aim at an object, but when all snapping is enabled and there are many objects on the scene it is difficult to do it.
For myself I solved this problem with the help of points, I set them in advance and then with a combination of keys enable binding only to the points. After I've placed everything on the points, I press the same keyboard shortcut again, and my past snapping is enabled again.
I know about 100 other ways to move an object or draw a curve accurately, but I've come up with 101 ways:
At any given moment, when I press a button (Let's say X) the camera in my viewport instantly halves the FOV (from 27.5 => 13.75). Thus allowing me to position the object more accurately. And after all the necessary actions, I release the key and the FOV is back to what it was before. It's basically like aiming in games, press -> aim/shoot -> release.
Question, is it possible to implement in MoI3d script execution on holding hotkey and script execution on releasing hotkey? It would be very convenient!
And if not, is it possible to implement script execution on repeated pressing of the same key?
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