Making a texture" floor tile?

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 From:  Lestatdelc
11244.1 
I have been working on a model of a large indoor room which I wish to be covered with 1 foot 1 foot, "no skid" textured rubber floor tiles. Each tile would be the exact same one foot square which has 16 x 16 disc "no slip" round tread pattern. Modeling one individual tile is no problem at all, and I can exactly recreate the idealized version of this type commercially available rubber floor tile. However, covering a large area of the modeled room with this tile balloons the size of the file and quickly create a massive number of shape/objects. A 20 foot by 20 foot grid of these tiles would consist of 102,400 shallow no skid raised round shapes.

Is there a way or method where the file simply uses the exact same tile description (with different x, y and/or z positioning and rotation angles, etc.) without it needing to create the hundreds of thousands of the sub component "bumps" since the tiles are identical?

I'm probably seeking something that has an obvious solution which I am missing, but being able to create seamless repeatable 3D patterns that can be "mapped" into a model or "scene" as it were, is really something I am hoping there is a solution for from within MoI.

Thanks in advance.

EDITED: 15 Nov 2023 by LESTATDELC

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 From:  Michael Gibson
11244.2 In reply to 11244.1 
Hi Lestatdelc,

re:
> Is there a way or method where the file simply uses the exact same tile description
> (with different x, y and/or z positioning and rotation angles, etc. without it needing
> to create the hundreds of thousands of the sub component "bumps" since the tiles
> are identical?

That type of thing is often called "instancing" but sorry MoI does not have an instancing mechanism currently.

You might want to check out using Rhino for this particular project, it has an instancing mechanism called "blocks".

- Michael
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 From:  Lestatdelc
11244.3 In reply to 11244.2 
Thank you for the reply.

I was hoping to not have to purchase or use other software to do this. Hopefully that functionality is something that can be added down the road to MoI.

EDITED: 15 Nov 2023 by LESTATDELC

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Message 11244.4 deleted 13 Nov 2023 by LESTATDELC

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 From:  Michael Gibson
11244.5 In reply to 11244.3 
Hi Lestatdelc, yes I would like to work on adding support for that in the future but sorry currently MoI is not a good match for that particular type of work.

- Michael
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