Hi c3g, if you want to construct things by filling in patches between edges, Plasticity has a better patch construction command that it gets from Parasolid, so you can't really follow those same steps in MoI.
However, usually it's much better with NURBS modeling to form things like 5 sided boundaries by trimming an extended surface rather than trying to make a single surface that fits directly to the irregular boundary.
So in this case here that could look like this:
Initial profile curves:
Extrude:
Sweep:
Make a transition between 2 surfaces using Construct > Fillet:
Trim:
Trim:
So now the 5 sided region is formed:
The surface quality is much higher with this method because this area of the end result has a simple and well controlled surface shape:
If you look at the result of the patch method (is there a STEP version of the plasticity file available?), it's going to have awkward bunching in its shaping with a chaotic looking control point structure.
- Michael
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