hexagonal grid
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 From:  wimverbe
11175.1 
I am trying to make this shape, but can't find a mathematical solution to draw this.

is it possible at all in moi?

thanks,

Wim




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 From:  bemfarmer
11175.2 In reply to 11175.1 
Hi wimverbe,

Is the object flat, or spherical?
Quick thoughts:
Rotate half of a great circle. Array points on each curve. ???
Use gemarray???

- Brian

I do not see any pentagons.
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 From:  bemfarmer
11175.3 In reply to 11175.1 
This link seems promising, for a half sphere:

https://discourse.mcneel.com/t/problems-with-hexagon-tessellation-on-half-sphere/117543

https://stackoverflow.com/questions/42069420/hexagonal-tilling-of-hemi-sphere

Maybe create a script or a node?

Maybe Flow, from flat hex grid to half sphere?

- Brian

EDITED: 2 Aug 2023 by BEMFARMER

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 From:  PaQ
11175.4 In reply to 11175.3 
By guessing, it looks like hexagon offset, and every copy get an extra point on his edge :



Trying to rebuild it with those rules here, seems a first start ... I suppose using MoI nodes addon can get you there ?


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 From:  wimverbe
11175.5 In reply to 11175.4 
ouch, I forgot to mention that it is 2D, so it is not a sphere (as PaQ guessed). I am not using the nodes add-on yet, but will install it. the solution PaQ suggested is somewhat in the right direction, but the middle shape is a circle, and gradually it migrates to an ellipse, and the hexagon is only for the first 6 contours around the middle one, the hexagon then migrates towards a full circle. could that be done with the nodes add-on then?

below the blender solution for spreading the objects.

EDITED: 2 Aug 2023 by WIMVERBE

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 From:  bemfarmer
11175.6 In reply to 11175.5 
Maybe is was built on a half sphere, and projected to a plane?

- Brian
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 From:  Michael Gibson
11175.7 In reply to 11175.5 
Hi Wim, if you have vertices in Blender in the spots you need, you could transfer those over to Moi. Export those as polygons to an .obj file and then use the OBJ to 3DM wireframe converter from https://moi3d.com/resources#Obj23dmWireframe_converter and open the .3dm in MoI.

You can also set up blending between shapes in MoI by building a surface between the hexagon and circle or ellipse using Construct > Loft and then use Construct > Curve > Iso to extract an isoparm from the middle of the surface. There is also one of Max's plugins cmorph that can automate that:
http://moi3d.com/wiki/MaxScriptArchive

- Michael
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 From:  wimverbe
11175.8 In reply to 11175.6 
I tried that Brian, but it is actually a false perspective.

w
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 From:  wimverbe
11175.9 In reply to 11175.7 
thanks Michael, I will try the construct>loft technique.
and the obj wireframe converter is cool too, didn't know about that. I always used the subD import function with really narrow edge bevels to have a construction guide...

w
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 From:  Barry-H
11175.10 In reply to 11175.1 
Hi Wim,
this may help.
https://www.youtube.com/watch?v=VwcpqJQX970
Cheers
Barry
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 From:  bemfarmer
11175.11 
The HexFlatGrid2Demo.nod is a node PROGRAM that creates a HexGrid, (Dec, 2020). (Based upon James HexGrid) I keep it in AppData>nodeeditor>Program directory. (It Loads)
It utilizes the HexGrid2Macro.nod, which is a MACRO. (I keep it in AppData>nodeeditor>Macro directory. When it is in the Macro directory, it is available from nodeeditor canvas
by Right Click.

- Brian
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 From:  bemfarmer
11175.12 In reply to 11175.8 
Maybe Project half sphere to plane?

Need to do experimentation...

It is like an optical illusion of a sphere...

- Brian
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 From:  PaQ
11175.13 
Mhhh that one was fun to resolve, I guess I get it (not 100% sure tho :O)) ... just in case you have access to Houdini (19.5).
There is a .3dm to test (exported in .igs from Hou)

Beside I morph from hex to circle in a linear way, could be controlled too ... let me know (.hip is attached too)




EDITED: 28 Aug 2024 by PAQ


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 From:  bemfarmer
11175.14 
I see each circle as a Hexagon, or in a hexagon.

I see the center point of the grill as having 3 equal circles around it.

I still believe a sphere should be involved.

- Brian
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 From:  PaQ
11175.15 In reply to 11175.14 
I'm not sure if I understand you, but wouldn't that be better ? Instead of a constant offsetting between hex to circle morphing I mix it with a cosine. (the "spherical" missing feature ?).

EDITED: 2 Aug 2023 by PAQ

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 From:  PaQ
11175.16 
Here's the resulting pattern + source .hip
There is an extra ramp to control the 'speed' of the morphing between the hex and the circle ... time to clean the mess tho, I was aiming to the result first.

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 From:  bemfarmer
11175.17 
Two attempts to flow a hex grid to a hemi-sphere did not produce the desired patterns.
One attempt was with "square" iso-lines.
The other attempt was with "radial" isolines. (A disk and revolved quarter circle.)

- Brian
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 From:  danperk (SBEECH)
11175.18 
Tried this in modo with a flattened tessellated hemisphere and radial falloff.
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 From:  PaQ
11175.19 In reply to 11175.18 
But that's pentagons :S (I like the approach tho !)
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 From:  danperk (SBEECH)
11175.20 
Auck! you're right! Got into it, and completely missed the point.:(
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