Michael, you mentioned that you are planning to bridge from moi3d directly into octane render.
I'm following the news, and I noticed that Plasticity now has a direct bridge to Blender. I don't use blender, so this program is useless to me. But I'm subscribed to OctaneRender, and I have a moi3d license on my subscription too.
I would like to know more, will the bridge be implemented in OctaneRender?
- If the bridge will work, will it update objects instantly in the OctaneRender render window?
I really like that all OctaneRender plugins work in real time, sending the whole scene to the renderer (cameras, lights, polygons, textures, etc.) The scene is updated only after the transformation is complete.
For example, there is a cube, it is sent to the renderer > then fillet is applied to it > the fillet cube is already is sent to the renderer
- I noticed that in the plastisity to blender bridge, the model has meshing presets.
I'd like to propose an idea to make a setting for the bridge to be able to preconfigure the number of polygons for the model that is sent to render. This could be directly related to the mesh angle option.
What do you think about this?
- Finally, I would like to say that the bridge in real time allows you to evaluate the model at once in the right light and environment, helping artists to find more daring and creative solutions.
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