Halogen Lamp Tutorial
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 From:  Michael Gibson
1114.8 In reply to 1114.1 
Hi Daniele, these are really great! Thank you for creating them, videos like these are tremendously helpful especially as an example to people who are just getting started.

- Michael
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 From:  Daniele (BADANS)
1114.9 In reply to 1114.8 
I'm really glad to help, Michael! I wish I could be able to post stuff like this more often, especially because I'm learning lots of things in the process!! :)

Daniele
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 From:  Lish (KHOLISH)
1114.10 In reply to 1114.9 
Thank`s Daniel...

Your tutorial touch some aspects of MoI.
I cant wait for another tutorial from you :-)

Another think I hope you can create a tutorial for a "REAL" design.
I mean,after we created our design in MoI, then we can output the data to manufacturing process.
Here are the case :

1. we can import to another cad software, create the 2D drawing, then print out and go to manufacturing.
2. we can import it to a CAM software without need any modification ( a gain ).

If we just create a not "REAL" 3D part / assy, its mean we can`t use our data from MoI to go directly to manufacturing.
I know it`s depend on what is our reason / purpose when create a 3D model in MoI. If we just need our 3D data as a concept we don`t need a "REAL and precision 3D model ).

Why I wrote all these thing above ?
Only one reason : I LIKE MOI :-), so I hope MoI will be a great, easy & simple 3D software that can be accepted a lot of 3D Designer & Engineer.

BTW, thanks for your MoI tutorial.

Regards,
Lish

EDITED: 13 Nov 2007 by KHOLISH

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 From:  Daniele (BADANS)
1114.11 In reply to 1114.10 
Hi Lish! I'm glad you liked the tutorial, by the way the last two parts should be online very soon today. I also hope I'll be able to post other tutorials in the near future, because I'm having a great time doing them!

As you said, the level of precision of a model depends on the final purpose it's been created for. My models are mainly made for presentation purposes, so what really matters is what you actually "see" in the final image, even if I tend to be as faithful as possible to the real shape, for example, adding fillets also to the small parts, so that I can render convincing close-ups of the object.

Modeling for manufacturing basically requires that every piece of your model is a closed solid, so that the machine can effectively carve the shape. Until now I've only had some jewel designs actually manufactured, but in that case it has been easier to model using only closed solids. With a more complex object like the lamp, made up of many different pieces, it would have been much more complicated, and would not have added much to the basic purpose of the tutorial, which is to show how to get a final result, carefully choosing the order of application of the various tools.

Another important issue is that MoI doesn't have any diagnostic tool, like Rhino, for example. When modeling my jewels, sometimes I had to switch to Rhino looking for naked or broken edges, to check my solids and repair them.

I think that MoI has got a brilliant future, and can surely become a reference point to a lot of professionals as well as simple enthusiasts! It's only a matter of time...

All the best
Daniele
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 From:  Daniele (BADANS)
1114.12 In reply to 1114.11 
Hi folks, here are the last two parts of the Halogen Lamp Tutorial.
Have fun and, please, if you feel like, share your own "secrets" with the community!

All the best

Daniele

http://www.divshare.com/download/2739976-10f (Part 4 - The Head 1)

http://www.divshare.com/download/2740831-694 (Part 5 - The Head 2)

http://www.divshare.com/download/2735695-b73 (Template for Parts 4-5)
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 From:  Lish (KHOLISH)
1114.13 In reply to 1114.12 
Hi Daniele....

I go to the link....!!!
I will see the video nad give you some report....

Regards,
Lish

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 From:  Frenchy Pilou (PILOU)
1114.14 
This tut will stay in the story of Moi !
---
Pilou
Is beautiful that please without concept!
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 From:  Daniele (BADANS)
1114.15 In reply to 1114.14 
Thanks, Pilou, but it's you the one that will stay in the story of MoI. You've been supporting Michael and us all since day one! Great job pal!

Give my regards to France!!!

Daniele
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 From:  Frenchy Pilou (PILOU)
1114.16 In reply to 1114.15 
Thx :D
Keep the good work with this incredible easy prog :)
---
Pilou
Is beautiful that please without concept!
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 From:  3DKiwi
1114.17 In reply to 1114.16 
Thanks for an excellent tutorial. I've done part 1 as per the attached image. Looking forward to doing the rest.

Just a pity there's no sound. It would be even better.

Cheers
Nigel / 3DKiwi
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 From:  Daniele (BADANS)
1114.18 In reply to 1114.17 
It's turning out very good, it seems!
Glad you're having fun and learning...

Cheers
Daniele
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 From:  Schbeurd
1114.19 
Hi Daniele,

Very good job ! Great tutorial.
Amongst others, it convinced me that I really need to learn how to use the construction lines. A feature that I've been neglecting until now...

Thanks
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 From:  3DKiwi
1114.20 In reply to 1114.19 
And here's my finished lamp. Textured and rendered in Cinema 4D.

Thanks for a great tutorial. This really helped me learn MoI a lot better and I should be able to do my own stuff now and just refer to the documentation.

One thing I noted in the tutorial was the tutorial author extruding the curves then doing the boolean difference command. I found this wasn't necessary. The curve is projected through the base object as if it was extruded.

Cheers
Nigel

p.s. If I could award a prize for the most promising new 3D software I would easily award it to MoI. I'm looking forward to handing over the dollars and buying it and then over the next year or two, following its growth.
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 From:  Frenchy Pilou (PILOU)
1114.21 In reply to 1114.20 
Cool : added to the Special Thread Gallery :)
---
Pilou
Is beautiful that please without concept!
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 From:  Daniele (BADANS)
1114.22 In reply to 1114.20 
Hi Nigel,
I'm really happy you found my tut useful, I've learned a lot of things myself making it.

>>One thing I noted in the tutorial was the tutorial author extruding the curves then doing the boolean difference command. I found this wasn't necessary. The curve is projected through the base object as if it was extruded.

You're right, MoI's got this interesting capability of project/trimming curves and solids that's a big time-saver, but for a beginner it could have been rather confusing not to see the actual shape I was going to carve away from the various pieces, so, in order to keep things as clear as possible I decided not to skip the extruding step. Of course, an expert user could do this lamp in half the steps I've made it in the tutorial...

Congrats! Your render turned out very well. Btw, I have been a C4D enthusiast since its early days. Wish I had time to spend in polymodelling as well...:)

All the best
Daniele
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 From:  izzo
1114.23 
Hi all,

Daniel, thanks for the nice tutorial, helped me understand Moi a lot better.

Here is my (nearly finished) lamp, rendered in Cinema 4d with Vray.

Man, Moi is a great package :)
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 From:  Daniele (BADANS)
1114.24 In reply to 1114.23 
Wonderful job, izzo! Glad to be of help, as always!

All the best

Daniele
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 From:  Frenchy Pilou (PILOU)
1114.25 In reply to 1114.23 
Cool lamp : added to the special thread gallery
It's like a little collection now :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  wheel
1114.26 
Hi, great tutorial. Just got to filleting the two cylinders from the base and ended up with three edges on one of them.
I think it might be when I trimmed them with the curved plane. I wasn't to sure what the step was to get rid of the extra cut the trim made into the main base object. I selected all the edges ( of the extra cut left by trim) and deleted which made the curved plane reappear ??? which I then deleted. Hope I explained that well :P thanks.

// Update: Ok I see what the edge is now its a trimmed bit of plane inside the base.No joy with the extra edge.





// EDIT: I am using the new non save version and have just carried on with the tut to half way through part 2 and have got to a fillet to far me thinks. Its not a happy bunny and keeps zooming in and freezing on the 3d viewport. So it might just be the me pushing the non save version too hard actually. I would have saved this scene at least 10 times to get this far usually. I'm very impressed with Moi though, I'm 2 days in and really enjoying myself.

EDITED: 29 Mar 2008 by WHEEL

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 From:  Michael Gibson
1114.27 In reply to 1114.26 
Hi Wheel, I'm glad that you are having fun with MoI!

> I selected all the edges ( of the extra cut left by trim) and
> deleted which made the curved plane reappear ??? which I then deleted.

This is called "untrimming" - basically when you cut a surface sheet, that same surface is still there underneath everthing and it gets new "trim curves" on top of it for the cuts.

Later on you can remove those trim curve edges if you need to, to recover the underlying surface again.


But you should be able to do fillets though on things that have been split up to have more than 2 edges on them, if you're running into a particular problem with one step of the tutorial it would probably help if you could post a .3dm model file of it here.


> Its not a happy bunny and keeps zooming in and freezing on the 3d viewport.

If you see freezing or problems right in the middle of zooming or panning, that typically means there is a problem with your video card.

I'd recommend going to your video card manufacturer's web site (like http://ati.com/ or http://nvidia.com) and downloading and installing the latest video drivers for your video card, that may help solve this issue.

If that doesn't help, please let me know what kind of machine and video card you have and I will see if I can find out any more information.

- Michael
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