Halogen Lamp Tutorial
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 From:  Daniele (BADANS)
1114.1 
Hi everybody!
I was re-reading some posts and I realized many users feel they need more material to learn this amazing program (as a matter of fact, we all do!). Therefore, having some spare time, I am finally able to give my own contribution, hoping that everyone out there that can model in Nurbs will share his knowledge as well. I think that's the only way to grow. Together.
Here are some renders of my latest project. It's a classic halogen table lamp and I'm putting together a videotutorial on how to model it. The tutorial will be divided into three main areas: the base, the head and the arms. Along with the videos I've prepared a template scene with blueprints already set. I'm sorry the videos will not have sound, because I'm not very fluent speaking English. :(
This is my very first attempt to actually grab a videotut, so be patient if you find small errors in the process...
Once again, thank you Michael for your relentless efforts and keep up the good work!
Stay tuned, I will post the link to the 1st part of the tutorial as soon as it is online!

Happy modeling!
Daniele

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 From:  Frenchy Pilou (PILOU)
1114.2 In reply to 1114.1 
Very cool model!
Added to the special thread gallery :)

And waiting with pleasure the video tut of course :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Daniele (BADANS)
1114.3 In reply to 1114.2 
The first part of the Tutorial is online!

Here's the links:

http://www.divshare.com/download/2726439-dba (Video Tutorial)

http://www.divshare.com/download/2726440-18f (Template files)

See you soon for the next parts!
Daniele
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 From:  lorem (LOREMBOLO)
1114.4 In reply to 1114.3 
Thx for this learning stuff !
Good work...
by the way...it's funny to see we have the same halogen lamp !!
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 From:  Daniele (BADANS)
1114.5 In reply to 1114.4 
Yes, me, you and another zillion people...lol!
The second part's on its way...
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 From:  SURFiNG
1114.6 In reply to 1114.5 
awesome, thanks! can't wait
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 From:  Daniele (BADANS)
1114.7 In reply to 1114.6 
The second part of the tutorial is on line! I've broken this part into 2 sections. At this point the base and the arms are complete. Hope I can post the last part tomorrow. If not, be patient....!
Happy Moi-ing!
Daniele

http://www.divshare.com/download/2728962-a03 (Part 2a)

http://www.divshare.com/download/2728963-847 (Part 2b)
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 From:  Michael Gibson
1114.8 In reply to 1114.1 
Hi Daniele, these are really great! Thank you for creating them, videos like these are tremendously helpful especially as an example to people who are just getting started.

- Michael
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 From:  Daniele (BADANS)
1114.9 In reply to 1114.8 
I'm really glad to help, Michael! I wish I could be able to post stuff like this more often, especially because I'm learning lots of things in the process!! :)

Daniele
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 From:  Lish (KHOLISH)
1114.10 In reply to 1114.9 
Thank`s Daniel...

Your tutorial touch some aspects of MoI.
I cant wait for another tutorial from you :-)

Another think I hope you can create a tutorial for a "REAL" design.
I mean,after we created our design in MoI, then we can output the data to manufacturing process.
Here are the case :

1. we can import to another cad software, create the 2D drawing, then print out and go to manufacturing.
2. we can import it to a CAM software without need any modification ( a gain ).

If we just create a not "REAL" 3D part / assy, its mean we can`t use our data from MoI to go directly to manufacturing.
I know it`s depend on what is our reason / purpose when create a 3D model in MoI. If we just need our 3D data as a concept we don`t need a "REAL and precision 3D model ).

Why I wrote all these thing above ?
Only one reason : I LIKE MOI :-), so I hope MoI will be a great, easy & simple 3D software that can be accepted a lot of 3D Designer & Engineer.

BTW, thanks for your MoI tutorial.

Regards,
Lish

EDITED: 13 Nov 2007 by KHOLISH

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 From:  Daniele (BADANS)
1114.11 In reply to 1114.10 
Hi Lish! I'm glad you liked the tutorial, by the way the last two parts should be online very soon today. I also hope I'll be able to post other tutorials in the near future, because I'm having a great time doing them!

As you said, the level of precision of a model depends on the final purpose it's been created for. My models are mainly made for presentation purposes, so what really matters is what you actually "see" in the final image, even if I tend to be as faithful as possible to the real shape, for example, adding fillets also to the small parts, so that I can render convincing close-ups of the object.

Modeling for manufacturing basically requires that every piece of your model is a closed solid, so that the machine can effectively carve the shape. Until now I've only had some jewel designs actually manufactured, but in that case it has been easier to model using only closed solids. With a more complex object like the lamp, made up of many different pieces, it would have been much more complicated, and would not have added much to the basic purpose of the tutorial, which is to show how to get a final result, carefully choosing the order of application of the various tools.

Another important issue is that MoI doesn't have any diagnostic tool, like Rhino, for example. When modeling my jewels, sometimes I had to switch to Rhino looking for naked or broken edges, to check my solids and repair them.

I think that MoI has got a brilliant future, and can surely become a reference point to a lot of professionals as well as simple enthusiasts! It's only a matter of time...

All the best
Daniele
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 From:  Daniele (BADANS)
1114.12 In reply to 1114.11 
Hi folks, here are the last two parts of the Halogen Lamp Tutorial.
Have fun and, please, if you feel like, share your own "secrets" with the community!

All the best

Daniele

http://www.divshare.com/download/2739976-10f (Part 4 - The Head 1)

http://www.divshare.com/download/2740831-694 (Part 5 - The Head 2)

http://www.divshare.com/download/2735695-b73 (Template for Parts 4-5)
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 From:  Lish (KHOLISH)
1114.13 In reply to 1114.12 
Hi Daniele....

I go to the link....!!!
I will see the video nad give you some report....

Regards,
Lish

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 From:  Frenchy Pilou (PILOU)
1114.14 
This tut will stay in the story of Moi !
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Daniele (BADANS)
1114.15 In reply to 1114.14 
Thanks, Pilou, but it's you the one that will stay in the story of MoI. You've been supporting Michael and us all since day one! Great job pal!

Give my regards to France!!!

Daniele
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 From:  Frenchy Pilou (PILOU)
1114.16 In reply to 1114.15 
Thx :D
Keep the good work with this incredible easy prog :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  3DKiwi
1114.17 In reply to 1114.16 
Thanks for an excellent tutorial. I've done part 1 as per the attached image. Looking forward to doing the rest.

Just a pity there's no sound. It would be even better.

Cheers
Nigel / 3DKiwi
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 From:  Daniele (BADANS)
1114.18 In reply to 1114.17 
It's turning out very good, it seems!
Glad you're having fun and learning...

Cheers
Daniele
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 From:  Schbeurd
1114.19 
Hi Daniele,

Very good job ! Great tutorial.
Amongst others, it convinced me that I really need to learn how to use the construction lines. A feature that I've been neglecting until now...

Thanks
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 From:  3DKiwi
1114.20 In reply to 1114.19 
And here's my finished lamp. Textured and rendered in Cinema 4D.

Thanks for a great tutorial. This really helped me learn MoI a lot better and I should be able to do my own stuff now and just refer to the documentation.

One thing I noted in the tutorial was the tutorial author extruding the curves then doing the boolean difference command. I found this wasn't necessary. The curve is projected through the base object as if it was extruded.

Cheers
Nigel

p.s. If I could award a prize for the most promising new 3D software I would easily award it to MoI. I'm looking forward to handing over the dollars and buying it and then over the next year or two, following its growth.
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