Texture Break from MOI to C4d

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 From:  Lara (MALA)
11098.1 
Hi,
I guess I must stitch that two structures together. In order to avoid the seams in the rendering. I mirrored the right part and then joined it. The result is not good.
How to stich it in MOI?








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 From:  Lara (MALA)
11098.2 
Solved.
I swept it without the middle spline. Then in c4d there were a break at an other place. With optimizing the vertices the tolerances were stitched together. Now it is fine.
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 From:  Michael Gibson
11098.3 In reply to 11098.2 
Hi Mala, I'm glad you've got it figured out.

- Michael
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