Some more info coming, here are a couple of things though:
Shading break = "Full illumination" this will trim out lines in areas that have full illumination from light sources, like this:
Shading break = "Specular highlights" is supposed to tighten up the trimmed out areas to only the bright shiny spots for specular highlights but it seems to be not working properly, I'll need to check it.
Scale with shading option - when enabled areas that are darker from light source shading will have a reduced spacing. The reduced spacing means more lines in the dark areas, more lines means more ink making a darker appearance in those areas.
So for example with shading like this:
It will generate output like this:
That has lines like this, note increased density in darker areas:
- Michael
|