V5 beta Mar-28-2023 available now - ACIS fillets
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 From:  Michael Gibson
11034.1 
A new v5 beta (version Mar-28-2023) is now available for download here:
http://moi3d.com/beta.htm , also linked to from the download page on the main web site.

Initial integration of the ACIS geometry kernel into MoI, starting with fillets.

Fillets are now being calculated by ACIS. Still a work in progress but many types of fillets that failed before are now working.

You can switch back to the old fillets with the "Library" option in the fillet command options.


New cross hatching option when generating a 2D drawing to PDF, AI, or SVG formats:




Thumbnail images are now written in .3dm files and shell extensions for Mac and Windows are included in MoI so you can now see thumbnail images when browsing .3dm files in Windows File Explorer or macOS Finder.
You can disable making embedded thumbnail images under Options > 3DM options > "Write thumbnail preview image" checkbox.
There is a setting in moi.ini for thumbnail image size: [3DM] ThumbnailSize=256
Can range from 64 to 1024


Supported platforms are a little different now due to the ACIS integration - on Windows, Windows 7 SP1, 8.1, 10 and 11 64-bit are supported. Windows 7 without SP1 and Windows 8.0 are not supported. On Mac 10.14 and higher is supported.


Scene browser assignment - now when you click on a name in the Scene Browser, a menu will pop up with options for "Assign selection here" or "Rename":



Update group selection - Make Ctrl+click on an unselected object that is inside of a group drill in to select that object directly instead of any intermediate groups.


Various minor bug fixes with a lot for groups.


Update SubD import - rotate Y-Up to Z-Up. By default rotate FBX subd import from the FBX Y-up coordinate system to MoI's Z-up coordinate system.
Can be disabled for both OBJ and FBX imports with a new setting under:
Options > Import/Export > SubD import options > "Rotate y-up to z-up OBJ" and "Rotate y-up to z-up OBJ" checkboxes.


Update array curve with "align to surface" option
Minimize the rotation applied to align to surface normal. Fixes a bug reported in the forum by Barry here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=10725.1

Update projection view dropdown
Add an option "Active" in addition to 3D / Top / Front / Right when choosing projection views, which will use the active viewport.
Affects Make2D, Silhouette commands and also AI/PDF/SVG/DXF export.


Fix SVG locale bug
Don't use locale-aware string formatting for SVG attributes. Should not have comma values for decimal separator.


Update windows installer
Add checkbox to installer for "Create file associations", so that changing file associations can be disabled by the user.


Update Rebuild command
Add option for Endpoints mode,either Points: Interpolate or Points: CVs for making either an interpolated curve or a control points curve from the polyline endpoints. Requested on the forum by pafurijaz here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=10953.9

Update command parameters
if there is a parameter repeat=true then set the repeat command checkbox.

Add moi.ini option for controlling what version of SketchUp SKP file to write:
[SKP]
SUModelVersion=Current
Version can be: SU3-SU8, SU2013-SU2016 and on Mac up to SU2021


Scripting:

Update moi.geometryDatabase.getObjects() group handling. Return objects inside groups with moi.geometryDatabase.getObjects() for increased compatibility
with existing scripts. Can pass getObjects( false ) to disable going into groups.

Group traversal - add .getFirstNode() and .getNextNode( current_node ) functions on group objects. This will only traverse groups and any objects that are the
immediate child of a group but not go into sub-objects like curve segments.

Implement document user text for scripts
New document user text values so scripts can add data that is saved and restored from 3DM files.
New methods under moi.geometryDatabase:
.setUserText( Key, Value ); - Set text value for given key.
.getUserText( Key ); - Returns text value for given key, or undefined if not present.
.removeUserText( Key ); - Remove user text value for given key.
.getAllUserText(); - Return list of all user text, each object has .key and .value properties.
.clearAllUserText(); - Clear all document user text.

There is also now object user text available for scripts to store data on an object:
.setUserText( Key, Value ); - Set text value for given key.
.getUserText( Key ); - Returns text value for given key, or undefined if not present.
.removeUserText( Key ); - Remove user text value for given key.
.getAllUserText(); - Return list of all user text, each object has .key and .value properties.
.clearAllUserText(); - Clear all object user text.

Document user text can also be viewed and edited under File > Notes > "Document user text" button and object user text will show on the "Details..." object properties dialog.


Add screenTol property to point stream picker so behavior can be modified from the default 5 pixels that the mouse has to travel before generating a new point for Sketch curve.
Can set pointstreampicker.screenTol = 0.0 to take all points regardless of distance from previous point, or something like pointstreampicker.screenTol = 30.0; to make it sparser.


Make MoiList and ObjectList implement .push() and .pop() methods with same behavior as JavaScript array.
For push() the arguments are appended to the end of the list in the order in which they appear. The new length of the list is returned as the result of the call. The push() for ObjectList can take another ObjectList or JavaScript array and it will look through the contents to find objects.

For pop() the last element of the list is removed from the list and returned. If the list is empty, returns undefined.


Updated script function argument getter. Code that is looking for an ObjectList passed as a function argument will now accept a single object and automatically wrap it with a temporary object list, and also accept a JavaScript array object which it will convert into a temporary object list.


Update background image scripting
Add .getEmbeddedImage() function on background images that will return an image object, so that image.szve() can be called to extract an embedded background image out to a separate file again. Requested by Brian on the forum here:
http://moi3d.com/forum/messages.php?webtag=MOI&msg=10813.4

Update face scripting
face.isCylinderSurface - true if the underlying surface for this face is a cylinder.
face.isConeSurface - true if the underlying surface for this face is a cone.
face.isSphereSurface - true if the underlying surface for this face is a sphere.
face.analyticFrame - coordinate frame for a cylinder, cone, or sphere surface.
face.analyticRadius - radius for a cylinder, cone, or sphere surface.
face.analyticHeight - height for a cylinder or cone surface.

Update cplane scripting
Update moi.view.setCPlaneInteractive() - return false if canceled and take optional boolean parameter for allowing nested cancel.
Add moi.command.isCanceled to allow a script to determine if the current running command has been canceled.
Add moi.command.pendingCommandName
Clear command repeat checkbox if a modal dialog has been shown.

Update moi.ini scripting
Add moi.settings.writeIniFile() which will flush the in-memory contents of moi.ini out to disk.
Add moi.settings.getIniValue( 'Section name', 'Key name') which will return an ini value to the calling script or return undefined if not present.


Make all Moi JS objects implement a .toString() function that will give back the individual class name instead of the same generic "MoiObj" name.
So for example doing this on an object list:
var objlist = moi.geometryDatabase.createObjectList();
var name = objlist.toString();
will now give back [object ObjectList], instead of [object MoiObj].

Also MoI script objects can now enumerate object properties using for ... in syntax, like:
for ( propname in obj )
var val = obj[ propname ];


Update Pointpicker scripting
Add pointpicker.screenpt - returns 2d mouse coordinates
Add pointpicker.hitTestSnapPoints( Points ) - takes array of xyz point objects, returns index of one closest to the mouse and within object snap radius or -1 if none found.
Helper function for implementing custom snap function as described here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=10917.2


Add moi.filesystem.getDirName() - directory picker
var dir = moi.filesystem.getDirName( 'Dialog caption', 'c:\\initpath' );
returns '' empty string if canceled.

Add object.setEditPointSelected( index, value ); on objects as a way to set the selection state of an edit point.

Update scripting window position and size.
If a script calls window.move(x,y) or window.resize(w,h) before the window has been loaded, record the given position or size and apply
them when the window is finished loading.

Update scripting - selection undo
Add moi.geometryDatabase.saveSelectionUndo() and moi.geometryDatabase.setSelectionUndoRevision()
so scripts can have selection undo set up for changes to selection/hidden/locked properties as described on the forum here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=10939.10

Update scripting, annotation points and construction lines.
Add method for creating a consruction line from script:
moi.geometryDatabase.addConstructionLine( start, end, isTemporary );
Add annotation.getPoints() which returns a list of the defining points for the annotation.

Update point picker
Add new properties to control pointpicker:
pointpicker.dontMakeConstructionLines = true;
pointpicker.finishOnMouseMove = true;
Add pointpicker.disableGridSnap and pointstreampicker.disableGridSnap properties.


Thanks, - Michael

EDITED: 8 Apr 2023 by MICHAEL GIBSON


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 From:  Frenchy Pilou (PILOU)
11034.2 
Excellent! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
11034.3 

EDITED: 2 Apr 2023 by PILOU

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 From:  pafurijaz
11034.4 In reply to 11034.3 
Heck awesome addition this was one thing I didn't imagine, an external kernel support, now who knows what the future will be for this beautiful application.
And thanks for the rebuild command :)

EDITED: 2 Apr 2023 by PAFURIJAZ

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 From:  bemfarmer
11034.5 In reply to 11034.1 
Very impressive update!

I'll need more time to read, study and understand... explore and try out.
Tried out ACIS fillet of a box.

Minor typo in Notes: "didsabled":
Update windows installer
Add checkbox to installer for "Create file associations", so that changing file associations can be didsabled by the user.

(Windows 11 "Defender" very briefly blocked install.)

- Brian

I suppose ACIS company charges Triple Squid Software Design a fee per user?
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 From:  bemfarmer
11034.6 
EDIT to correct using old taskbar MoI icon:

Regarding Theme change for the Object, Type and Style menus:
The old bug of open menus not having Theme update has been corrected!!!

But it is necessary to create a NEW taskbar ICON for the new beta, rather than using the old taskbar ICON.
Using the OLD taskbar ICON shows the ACIS Fillet change, but the Theme update correction does not occur.
Well, Wierd, but after creating the new taskbar ICON, the Old MoI taskbar ICON no longer does ACIS

Did not observe any "crosstalk" with MoI4 menu colors, from MoI5b themes.

- Brian

EDITED: 2 Apr 2023 by BEMFARMER

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 From:  Frenchy Pilou (PILOU)
11034.7 
Even this can be realized by a Boolean Diff with the error surfaces Fillet! ;)



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 From:  bemfarmer
11034.8 In reply to 11034.6 
I began to wonder if I installed the new beta properly???

If you use Window (10 or 11) and taskbar icon for MoI:

DO create a NEW taskbar ICON for new MoI5 Beta!

- Brian

I have re-edited this post, and my post 6, to correct my many incorrect/inaccurate statement blunders :-).

EDITED: 2 Apr 2023 by BEMFARMER

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 From:  PaQ
11034.9 
Nice, thanks for this new beta !
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 From:  pressure (PEER)
11034.10 In reply to 11034.1 
You've been working hard! I'm excited about face.analyticFrame and all these other improvements.

- Peer
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 From:  Michael Gibson
11034.11 In reply to 11034.5 
Hi Brian,

re:
> Minor typo in Notes: "didsabled":

Corrected, thanks!


> I suppose ACIS company charges Triple Squid Software Design a fee per user?

I'm sorry it's probably best if I don't discuss the licensing terms. But I will be absorbing the licensing cost, Moi prices will remain the same.

- Michael
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 From:  Michael Gibson
11034.12 In reply to 11034.6 
Hi Brian,

re:
> Regarding Theme change for the Object, Type and Style menus:
> The old bug of open menus not having Theme update has been corrected!!!

Great! Yes there were some bug fixes for this also.


> But it is necessary to create a NEW taskbar ICON for the new beta, rather than
> using the old taskbar ICON.

Sorry I'm not really understanding this part. If you want the new beta to be pinned to the taskbar after you launch it you will need to right click on it in the taskbar and choose "Pin to taskbar" on the menu that pops up.

The new beta will not automatically overwrite any previous pinned shortcuts.


> Did not observe any "crosstalk" with MoI4 menu colors, from MoI5b themes.

Yes there were some bug fixes for this as well.

Thanks, - Michael
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 From:  Michael Gibson
11034.13 In reply to 11034.7 
Hi Pilou,

re:
> Even this can be realized by a Boolean Diff with the error surfaces Fillet! ;)

Yes, the old filleter would try to leave fillet surfaces behind when it was not able to trim a hole for them. That's so you could have a chance at salvaging it.

But it's a lot more convenient if it just works.

- Michael
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 From:  Frenchy Pilou (PILOU)
11034.14 
Cool! (Acis) Solid++ fails


But there is a secret! ;) Rotate the cylinder before the Boolean Union!
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 From:  Michael Gibson
11034.15 In reply to 11034.14 
Hi Pilou, with ACIS fillets you can do it without rotating the cylinder if you do it in 2 separate chunks:



I'm not sure exactly why yet.

Maybe I need to mark the vertex at the collapsing point to not attempt to be smoothed there.

Also in some cases it can help to not try to include already smooth edges as fillet targets.

- Michael
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 From:  Frenchy Pilou (PILOU)
11034.16 In reply to 11034.15 
Thx for the trick but not sure in this case that is so appetizing! :)
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 From:  danperk (SBEECH)
11034.17 
Thanks for the new Beta Michael!

I like how you've set up the Hatch for AI export, creating hatch groups per/face and sub-groups for min & max. :)

EDITED: 2 Apr 2023 by SBEECH

Image Attachments:
Size: 548.6 KB, Downloaded: 121 times, Dimensions: 2929x1316px
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 From:  Michael Gibson
11034.18 In reply to 11034.17 
Thanks Dan, I hope that can be useful for getting a different illustration feel.

- Michael
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 From:  pafurijaz
11034.19 In reply to 11034.18 
The exported grid is fantastic, I've been wondering for some time if it was possible to export the surfaces in mesh but using the nurbs patch topology, i.e. export the grid of nurbs patches in mesh.

Another thing seem more responsive in my case with Linux!
Greetings
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 From:  bemfarmer
11034.20 
The ACIS fillet does not seem to apply to 2D object comprised of closed curves???

ACIS fillet applies to a Solid.

ACIS fillet seems to apply to an extruded object, even if it is not a solid.???

- Brian
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