Surface render doesn't follow shallow curve

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 From:  Lestatdelc
10950.1 
I have run into an issue where the surface of a curved plane of an extruded shape doesn't seamless render Elon the curve of the edge, but looks "polygon"-ish and doesn't confirm to the actual edges.

Is there a setting or something that can be done to make the rendered/displayed surface not "jump" or "misalign" to the actual edge?

This seems to be a display/viewing issue on the screen, and not in the actual geometry of the object.


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 From:  Michael Gibson
10950.2 In reply to 10950.1 
Hi Lestatdelc, that's just a display artifact that should be ignored.

There is a setting under Options > View > Meshing parameters > "Mesh angle" that you can tighten up to reduce it but I don't recommend that because it will greatly increase mesh density in other areas and can bog things down when you have larger models.

More information here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=10580.2

- Michael
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 From:  Lestatdelc
10950.3 In reply to 10950.2 
Once again you demonstrate why I love using this application. The quick, and responsive reply to a user issue.

Thank you.

p.s. while it was a display artifact it was actually causing some objects to get "lost" in the "faceted" surface.
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