One of the dangers of approaching the 8th decade of life is that one can be easily sidetracked by memories.
That is exactly my fate as I began pondering the MANY ways Michael Gibson helps new users learning 3D design with his unique interface.
My thoughts turned to my first attempt to learning 3D design several decades ago. And, that also involved a product that Michael originally designed... Rhino.
I didn't do very well learning Rhino and put it on a shelf where it remained these many years.
As I looked back, I pondered how I found MOI3D so easy to learn and Rhino so difficult. So I decided to install Rhino for a quick look back.
I had to dust it off. But, fortunately, I still had the box and original CD for that product... Rhino 1.1. The big problem was finding a computer that was old enough for me to load it! It would not install in my working computer.
It largely comes down to Michael's abandoning the standard Windows interface and taking a chance on designing a unique palette system that more clearly presents the tools we use to create 3D objects. But, it also come down on the many small context sensitive helps that show up as we work. The step-by-step directions were missing in Rhino, as were the object snap visual clues.
I, for one, am thankful that Michael decided to take the chance to move away from the "safe" Windows interface, which is doubly surprising given his work for Microsoft and MSN before creating MOI3D.
It's been fun to look back at a bit of history. But, I sure am happy that Rhino wasn't my only experience with a product designed by Michael. :)
Tom Meeks
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