Hi, all there! I've been quiet, but constantly trying to get the most out of my MOI3D practice!
So I tried to follow all the suggestions I got, and practiced a lot... but I went trough some very nasty times!
Here's my best (failed) attempt: what is wrong?

1. I have these profile lines

2. I can loft them (loose, auto, cap ends) and I get and "HANDLE big"

3. Now I move left my 100% sized handle and I scale down my lines (b box, 0,99)

4. Loft again, I should get a 1% smaller handle (let's call it HANDLE 99pc)

5. Now if I create a bounding box point and I align the smaller handle...

6. ...I should be able to boolean subtract them... so this handle should be empty inside...

7. ...but if I create a line to cut it in 2 parts... ...I cannot boolean merge them to get my handle split in 2 parts... but something even more strange happens...

8. the handle has somehow doubled

9. I move on of the handles left... ...and now the same line, boolean merge will split the handle in 2 parts... but should it be empty?

10. MY GOAL was to create a shell of the original handle and then to cut profiles over it using lines and boolean merge like here (final goal cutting away that profiles as Michael told me to)
MY PROBLEMS (excluding private life ones) doing the same exact procedure and got nothing here, but got a shell and was able to cut it through via boolean merge when I saved my parts, opened them, tried the same way. I've been particularly struggling with the boolean merge: once I wasn't able to cut trough it, I added a simple cube behind my handle, cut through it, THEN the boolean merge worked with my handle... like it understood what I meant and finally did it???
I'm sure I'm missing something here, but I really need to have a quick workaround for milling a profile in curved shapes... so long, no luck... (even projecting the profile line on the handle didn't work).
PLEASE HELP: what is the correct solution? I mean a solution that always works with these kind of models... maybe someone has a smarter way? Me, I'm struggling...
MAC VS WINDOWS??? These seems like bugs on my version... (using beta 5 on a Mac)... maybe I should use MOI3D on Windows? Would that be more reliable?
-- THANKS -- -- THANKS -- -- THANKS --