Hi Bob, so there are a couple of different things going on. One thing is it's rather difficult to fillet some of these kinds of juncture areas where multiple fillets are coming together at a common vertex but also I noticed that when I broke off those faces I was able to do some fillets that were not working on your full model.
So I examined the model and I found a couple of spots with degenerate faces in them, meaning faces that have all their surface areas trimmed away so that they are more like a line rather than a face with surface area. Those can mess up some kinds of traversal algorithms.
Those faces were in these areas:
I've attached a version of the model with those faces removed and now you can get some fillets done on some individual edges which can then make it easier to do some some other ones.
What I mean is put in a larger radius fillet here for example:
Then you can put in a little bit smaller radius fillet here:
And now with those areas smoothed out it will be easier to do an even smaller radius along here:
Fillets are generally easier to calculate along edges that are smooth to each other so some of the juncture areas can get easier to process when they are smoothed out with a larger radius first.
In other cases it can be better to do the fillets all at once and also do all edges coming out from a single vertex instead of only some of them but here you've got some difficult to handle junctures.
Another thing that might simplify things for fillet could be to cut off pointy spots something like this:
- Michael
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