What mesh export is better for general public/usecase?

Next
 From:  Nikita3D
10851.1 
Hello,

I am pretty new to topology/game assets/topology and all that stuff.
I have modeled this sci-fi building and some others and I would like to sell them. Now I have 2 options how I will export them. The option with n-gons or the option with only tris/quads.
And I am asking myself what is better for the general use case.

When I import the model into CInema4D the option with only quads/tris looks horrible so I can't imagine that anyone wants to work further with it (texture, making selections etc...). But the option with the n-gons topology looks pretty clean. But I read that game engines etc only use triangles so I don't know if that's a good fit to export it with n-gons.

What would be the better approach for that kind of sci-fi modeling stuff, which won't be animated, deformed or similar.

Thank you in advance









  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  tuananhnp
10851.2 
Exported OBJs with N-gons output from MoI do look attractive and organized, but some programs (like renderers) hate n-gons. Maybe they cannot deal with t-splines.
Btw I've always wondering if MoI would support exporting OBJs with "Quads only" output in the future? Or maybe quad-remeshing with third-party softwares/plugins is the only way, rather than manual retopology?
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
10851.3 In reply to 10851.1 
Hi Nikita, yes it's probably a good idea to have 2 different versions included since there are some programs and workflows that don't work well with n-gons. But when you can use them they are very nice because your wireframe looks like the original CAD model.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
10851.4 In reply to 10851.2 
Hi tuananhnp,

re:
> Btw I've always wondering if MoI would support exporting OBJs with "Quads only" output in the future?

I would like to work on that in the future but it is not something like a tweak to the current mesher, it will need a totally different meshing process.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  tuananhnp
10851.5 In reply to 10851.4 
That’s so great! Thanks, Michael.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Nikita3D
10851.6 In reply to 10851.3 
Okay thank you.

Yeah I heard that game engines only use triangles and that it is better to triangulate it directly from the beginning so no problems arise later in the game engines.

But still, I will use both versions so people can use what fits best for them.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All