Hello,
I am pretty new to topology/game assets/topology and all that stuff.
I have modeled this sci-fi building and some others and I would like to sell them. Now I have 2 options how I will export them. The option with n-gons or the option with only tris/quads.
And I am asking myself what is better for the general use case.
When I import the model into CInema4D the option with only quads/tris looks horrible so I can't imagine that anyone wants to work further with it (texture, making selections etc...). But the option with the n-gons topology looks pretty clean. But I read that game engines etc only use triangles so I don't know if that's a good fit to export it with n-gons.
What would be the better approach for that kind of sci-fi modeling stuff, which won't be animated, deformed or similar.
Thank you in advance

|