I did not find a topic on the forum (search) dedicated to removing fillets, so I'll write here.
Unfortunately, in MOI3D there is no function to delete the created fillet, and this - often - leads to complicated manipulations if the fillet needs to be made into an edge again.
But there is a small lifehack: SpaceClaim and Plasticity
In these programs, you can try to remove unnecessary fillets quickly and correctly, and Chamfers are removed in the same way as fillets
Plasticity does not yet cope with all types of fillets, but this program can do something.
SpaceClaim is much more powerful in this regard.
Watch video: https://youtu.be/gsr0l8o-Vvw
If there are other, more convenient and faster ways - write here, plz. I think it will be interesting and useful for many people.
ps. I wonder if it is possible to create a script for MOI3D that would do something similar?
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